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Personalized avatar animation for virtual reality | IEEE Conference Publication | IEEE Xplore

Personalized avatar animation for virtual reality


Abstract:

The paper presents a method for creating a personalized animation of avatar for virtual reality application such as multiplayer on-line games. Animation is stored in a si...Show More

Abstract:

The paper presents a method for creating a personalized animation of avatar for virtual reality application such as multiplayer on-line games. Animation is stored in a simplified version, containing only keyframes for important avatar poses. This version defines key movements, i.e. roughly describes the avatar’s action. Animation is enriched by the user with new motion phases utilizing fuzzy descriptors. Various degrees of motion fluency and naturalness are possible to achieve. In that manner subjective style of the motion is being changed. On that basis the user has an ability to create a personalized animation style for the avatar. The algorithm of animation enrichment based on fuzzy description is presented. Subjective evaluation of obtained animated motion is described. Software architecture is proposed, containing server and client applications.
Date of Conference: 18-21 May 2008
Date Added to IEEE Xplore: 05 September 2008
ISBN Information:
Conference Location: Gdansk, Poland

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