Optimizing Resource Allocation for Multi-Modal Semantic Communication in Mobile AIGC Networks: A Diffusion-Based Game Approach | IEEE Journals & Magazine | IEEE Xplore

Optimizing Resource Allocation for Multi-Modal Semantic Communication in Mobile AIGC Networks: A Diffusion-Based Game Approach


Abstract:

Mobile Artificial Intelligence-Generated Content (AIGC) networks enable massive users to obtain customized content generation services. However, users still need to downl...Show More

Abstract:

Mobile Artificial Intelligence-Generated Content (AIGC) networks enable massive users to obtain customized content generation services. However, users still need to download a large number of AIGC outputs from mobile AIGC service providers, which strains communication resources and increases the risk of transmission failures. Fortunately, Semantic Communication (SemCom) can improve transmission efficiency and reliability through semantic information processing. Moreover, recent advances in Generative Artificial Intelligence (GAI) further enhanced the effectiveness of SemCom through its powerful generative capabilities. However, how to strike a balance between high-precision content reconstruction and efficient information transmission is a major challenge. In this paper, we propose a Generative Diffusion Model (GDM)-based multi-modal SemCom (GM-SemCom) framework. The framework improves the accuracy of information reconstruction by integrating GDMs and multi-modal semantic information and also adopts a controllable extraction module for efficient and controllable problems of unstable data recovery and slow decoding speed in GAI-enabled SemCom. Then, we introduce a novel metric called Age of Semantic Information (AoSI) based on the concept of Age of Information (AoI) to quantify the freshness of semantic information. To address the resource trading problem within the framework, we propose a Stackelberg game model, which integrates the AoSI with psychological factors to provide a comprehensive measure of user utility. Furthermore, we propose a GDM-based algorithm to solve the game under incomplete information. Compared with the traditional deep reinforcement learning algorithms, numerical results demonstrate that the proposed algorithm converges faster and is closer to the Stackelberg equilibrium.
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Date of Publication: 14 January 2025

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