Loading [MathJax]/extensions/MathMenu.js
A Two-Level Neural-RL-Based Approach for Hierarchical Multiplayer Systems Under Mismatched Uncertainties | IEEE Journals & Magazine | IEEE Xplore
Scheduled Maintenance: On Tuesday, 8 April, IEEE Xplore will undergo scheduled maintenance from 1:00-5:00 PM ET (1800-2200 UTC). During this time, there may be intermittent impact on performance. We apologize for any inconvenience.

A Two-Level Neural-RL-Based Approach for Hierarchical Multiplayer Systems Under Mismatched Uncertainties


Impact Statement:The integration of AI into game theory has revolutionized the analysis and resolution of interactions among players. Particularly, the adoption of reinforcement learning ...Show More

Abstract:

AI and reinforcement learning (RL) have attracted great attention in the study of multiplayer systems over the past decade. Despite the advances, most of the studies are ...Show More
Impact Statement:
The integration of AI into game theory has revolutionized the analysis and resolution of interactions among players. Particularly, the adoption of reinforcement learning (RL), a powerful AI learning paradigm, has attracted increasing attention in recent years. While RL has achieved many success in multiplayer games, existing studies primarily focus on synchronized decision-making to achieve Nash equilibrium, overlooking the existing of hierarchical optimization and asymmetric decision-making in some practical scenarios. The challenges of control design in such systems are illuminated in this research, characterized by coupled relationship among players and nonlinear system evolution. The complexity is further exacerbated by uncertain situations, which introduce additional hurdles to the learning process. To bridge this gap, this article develops a two-level neural-RL-based approach for hierarchical multiplayer systems under mismatched uncertainties. This work facilitates the developmen...

Abstract:

AI and reinforcement learning (RL) have attracted great attention in the study of multiplayer systems over the past decade. Despite the advances, most of the studies are focused on synchronized decision-making to attain Nash equilibrium, where all the players take actions simultaneously. On the other hand, however, in complex applications, certain players may have an advantage in making sequential decisions and this situation introduces a hierarchical structure and influences how other players respond. The control design for such system is challenging since it relies on solving the coupled Hamilton–Jacobi equation. The situation becomes more difficult when the learning process is exposed to complex uncertainties with unreliable data being exchanged. Therefore, in this article, we develop a new learning-based control approach for a class of nonlinear hierarchical multiplayer systems subject to mismatched uncertainties. Specifically, we first formulate this new problem as a multiplayer S...
Published in: IEEE Transactions on Artificial Intelligence ( Volume: 6, Issue: 3, March 2025)
Page(s): 759 - 772
Date of Publication: 08 November 2024
Electronic ISSN: 2691-4581

Funding Agency:


Contact IEEE to Subscribe

References

References is not available for this document.