Abstract:
The way people engage with digital surroundings has been completely transformed by virtual reality (VR) technology, which provides immersive experiences through sensory s...Show MoreMetadata
Abstract:
The way people engage with digital surroundings has been completely transformed by virtual reality (VR) technology, which provides immersive experiences through sensory stimulation. It is still difficult to get VR hardware and software to move in unison, though. When it comes to VR creation, it’s imperative to make sure that personalized VR seats and their accompanying virtual worlds synchronize flawlessly in order to improve user immersion and minimize motion sickness. In this project, we created and put into use a unique VR chair system that can coordinate motion with virtual reality images. We created a smooth interface between the chair’s actual movements and the virtual sensations it offers the user by creating specialized software. Our tests show that the motion of the VR chair can be successfully synchronized with comparable images, increasing user immersion and decreasing disorientation. This study opens the door for more engaging and user-friendly VR experiences by demonstrating the viability and efficiency of combining tailored VR chair motion with virtual worlds. The potential for a range of applications, such as gaming, rehabilitation, simulation training, and architectural visualization, is demonstrated by the effective integration of synchronized motion between VR chairs and virtual surroundings. This could ultimately improve user experience and engagement in a variety of societal situations.
Published in: 2024 15th International Conference on Computing Communication and Networking Technologies (ICCCNT)
Date of Conference: 24-28 June 2024
Date Added to IEEE Xplore: 04 November 2024
ISBN Information: