I. Introduction
Crowd simulation is dedicated to simulating and analyzing crowd behavior in various scenarios within virtual environments. This is crucial in fields such as computer games [1] and behavioral analysis [2]. The hybrid models [3], [4] combining deep learning and physics have achieved success in crowd simulations in specific scenarios, yet they still require further validation in more expansive environments. We propose a novel approach that combines deep learning technology with traditional social force model to simulated crowd in different scenes.