Abstract:
The education landscape is undergoing a paradigm shift from a teacher-centric model, characterized by passive learning, to an active, student-centric approach. This paper...Show MoreMetadata
Abstract:
The education landscape is undergoing a paradigm shift from a teacher-centric model, characterized by passive learning, to an active, student-centric approach. This paper explores innovative pedagogical approaches that harness the art of filmmaking to transform educational theories into engaging edutainment platforms, in alignment with Education for Sustainable Development (ESD) principles. The study uses a mixed-method research design to demonstrate how filmmaking can serve as an innovative assessment method, capturing students’ analytical and creative competencies. Incorporating narrative frameworks in classroom settings has yielded encouraging outcomes, notably enhancing student engagement, creativity, and problem-solving capabilities. This pedagogical approach cultivates a dynamic classroom atmosphere, encouraging students to explore global and cultural perspectives actively and thus shaping them into well-rounded global citizens ready to tackle challenges in line with the Sustainable Development Goals (SDGs). Our findings reveal that student participation in edutainment programs exhibits increased motivation and a deeper understanding of complex STEAM concepts, scriptwriting, storytelling, visual development, filmmaking techniques, and film-making genres, improving their capacity for critical thinking and ethical reasoning. Edutainment platforms, whether in animation form or live action, within a theoretical and practical education platform, have significant potential for STEAM education, where innovation, creativity, and a commitment to global sustainability are at the forefront.
Published in: 2024 21st Learning and Technology Conference (L&T)
Date of Conference: 15-16 January 2024
Date Added to IEEE Xplore: 21 March 2024
ISBN Information: