Abstract:
online learning continues to grow and seems to be essential in this fast-paced world. Gamification of e-learning emerged to improve the learner experience with a single a...Show MoreMetadata
Abstract:
online learning continues to grow and seems to be essential in this fast-paced world. Gamification of e-learning emerged to improve the learner experience with a single aim in thoughts: motivation, attendance, and growth of e-learners. However, a single type of gamification is not appropriate for all learners, who do not interact in the same way with the gamification element or the gamification environment. Lack of student motivation in online learning platforms is one of the big challenges, students get bored after a while because there is not enough interactivity in the learning process, therefore learner engagement decreases. This work focuses on gamified, social and adaptive learning to improve learner engagement and motivation. We aim to prove the importance of social and adaptive learning by using gamification to overcome the problems that students face in online learning platforms. For this, we have created a model that provides insight into how personalized gamification, social and adaptive learning can be used together to motivate learners and improve the success rate. The specific implementation modalities will depend on the particular context and objectives of the learning program. By combining these elements, a model of personalized, social gamification and adaptive learning can create a highly motivating and effective learning experience, while providing insights into learner success.
Date of Conference: 16-22 December 2023
Date Added to IEEE Xplore: 05 February 2024
ISBN Information: