Abstract:
An unconventional method of instructing that makes use of technology such as augmented and virtual reality in the classroom setting. This method increases students' capac...Show MoreMetadata
Abstract:
An unconventional method of instructing that makes use of technology such as augmented and virtual reality in the classroom setting. This method increases students' capacity to retain the content as well as their level of engagement with it by incorporating augmented reality and virtual reality into teaching and learning in a way that is more organic. It requires things like synchronizing lessons with technology, developing new materials, giving intriguing assignments, and properly evaluating students, amongst other things. In addition to this, it places a strong focus on ethical and economic considerations, as well as scalability, diversity, and the professional growth of educators. Because of this strategy, the classroom is transformed into a more engaging learning environment, one in which students have the chance to totally immerse themselves in the topic at hand and gain the skills that they will need in a future dominated by technology.
Date of Conference: 01-02 November 2023
Date Added to IEEE Xplore: 03 January 2024
ISBN Information: