Abstract:
The broadcast-cellular converged network presents a promising architecture for meeting the increasing demand for high-bandwidth and low-latency services while alleviating...Show MoreMetadata
Abstract:
The broadcast-cellular converged network presents a promising architecture for meeting the increasing demand for high-bandwidth and low-latency services while alleviating traffic burdens. In this paper, we consider a broadcast-cellular converged network to provide both live streaming and on-demand services. In this converged network, the broadcast network is responsible for delivering live streaming videos to all users within its coverage area, while the cellular network transmits on-demand videos to intended users. In cases where users cannot successfully receive broadcasting signals, the cellular network also provides live streaming services through network-level traffic offloading. We first analyze and model the live streaming and on-demand video services based on a real-world dataset. The analytical expressions for the average waiting time, system capacity, and power consumption of the proposed broadcast-cellular converged network are then derived based on the M/G/N/\infty queue model. The simulation parameters are based on the actual station deployment scenario in Beijing. We discover that the broadcast-cellular converged network enhances system capacity, reduces average waiting time, and saves energy when the number of users requiring live streaming videos exceeds a certain threshold. We also derive the broadcast on-off threshold, which is independent of the density of on-demand users, but rather dependent on the density of live streaming users. Extensive simulation results demonstrate that compared to the cellular-only network, the proposed converged network can effectively support a larger number of on-demand users and live streaming users simultaneously.
Published in: IEEE Transactions on Broadcasting ( Volume: 70, Issue: 1, March 2024)
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- IEEE Keywords
- Index Terms
- Simulation Results ,
- Power Consumption ,
- Cellular Networks ,
- Capacity Of System ,
- Coverage Area ,
- Real-world Datasets ,
- Waiting Time ,
- Live Streaming ,
- Queueing System ,
- Live Video ,
- Network Convergence ,
- Video-on-demand ,
- Video Services ,
- User Density ,
- Broadcast Networks ,
- Lognormal ,
- Exponential Distribution ,
- Base Station ,
- Poisson Process ,
- Service Model ,
- Arrival Process ,
- System Energy Consumption ,
- Non-orthogonal Multiple Access ,
- User Requests ,
- Threshold Switching ,
- Arrival Rate ,
- Probability Of Delivery ,
- Multicast ,
- Total Power Consumption ,
- Content Delivery
- Author Keywords
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Simulation Results ,
- Power Consumption ,
- Cellular Networks ,
- Capacity Of System ,
- Coverage Area ,
- Real-world Datasets ,
- Waiting Time ,
- Live Streaming ,
- Queueing System ,
- Live Video ,
- Network Convergence ,
- Video-on-demand ,
- Video Services ,
- User Density ,
- Broadcast Networks ,
- Lognormal ,
- Exponential Distribution ,
- Base Station ,
- Poisson Process ,
- Service Model ,
- Arrival Process ,
- System Energy Consumption ,
- Non-orthogonal Multiple Access ,
- User Requests ,
- Threshold Switching ,
- Arrival Rate ,
- Probability Of Delivery ,
- Multicast ,
- Total Power Consumption ,
- Content Delivery
- Author Keywords