I. Introduction
In recent years, the use of metaverse has been increasing in games and business. Metaverse is described as an "online shared space and service that combines physical reality, augmented reality, and virtual reality" [1]. Users participate in a 3D computer-generated virtual world constructed online with their own avatars, which are their own virtual selves, from all over the world. They interact with each other and play various games, engage in economic activities such as creating and selling goods within the service, and live a new life in the metaverse as another "reality".