Abstract:
We present the outcomes of a recent large-scale subjective study of Mobile Cloud Gaming Video Quality Assessment (MCG-VQA) on a diverse set of gaming videos. Rapid advanc...Show MoreMetadata
Abstract:
We present the outcomes of a recent large-scale subjective study of Mobile Cloud Gaming Video Quality Assessment (MCG-VQA) on a diverse set of gaming videos. Rapid advancements in cloud services, faster video encoding technologies, and increased access to high-speed, low-latency wireless internet have all contributed to the exponential growth of the Mobile Cloud Gaming industry. Consequently, the development of methods to assess the quality of real-time video feeds to end-users of cloud gaming platforms has become increasingly important. However, due to the lack of a large-scale public Mobile Cloud Gaming Video dataset containing a diverse set of distorted videos with corresponding subjective scores, there has been limited work on the development of MCG-VQA models. Towards accelerating progress towards these goals, we created a new dataset, named the LIVE-Meta Mobile Cloud Gaming (LIVE-Meta-MCG) video quality database, composed of 600 landscape and portrait gaming videos, on which we collected 14,400 subjective quality ratings from an in-lab subjective study. Additionally, to demonstrate the usefulness of the new resource, we benchmarked multiple state-of-the-art VQA algorithms on the database. The new database will be made publicly available on our website: https://live.ece.utexas.edu/research/LIVE-Meta-Mobile-Cloud-Gaming/index.html
Published in: IEEE Transactions on Image Processing ( Volume: 32)
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- IEEE Keywords
- Index Terms
- Video Games ,
- Subjective Quality ,
- Cloud Gaming ,
- Distortion ,
- Quality Evaluation ,
- Subjective Ratings ,
- Subjective Scores ,
- Video Quality ,
- Video Dataset ,
- Real-time Video ,
- Game Industry ,
- Wireless Internet ,
- Pearson Correlation ,
- Human Studies ,
- Training Set ,
- Mobile Devices ,
- Validation Set ,
- Bias Values ,
- Support Vector Regression ,
- Mobile Games ,
- Bitrate ,
- Source Video ,
- Number Of Videos ,
- Video Content ,
- Video Compression ,
- Opinion Score ,
- Video Group ,
- Original Resolution ,
- Natural Scene Statistics
- Author Keywords
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Video Games ,
- Subjective Quality ,
- Cloud Gaming ,
- Distortion ,
- Quality Evaluation ,
- Subjective Ratings ,
- Subjective Scores ,
- Video Quality ,
- Video Dataset ,
- Real-time Video ,
- Game Industry ,
- Wireless Internet ,
- Pearson Correlation ,
- Human Studies ,
- Training Set ,
- Mobile Devices ,
- Validation Set ,
- Bias Values ,
- Support Vector Regression ,
- Mobile Games ,
- Bitrate ,
- Source Video ,
- Number Of Videos ,
- Video Content ,
- Video Compression ,
- Opinion Score ,
- Video Group ,
- Original Resolution ,
- Natural Scene Statistics
- Author Keywords