A Survey of Mobile Edge Computing for the Metaverse: Architectures, Applications, and Challenges | IEEE Conference Publication | IEEE Xplore

A Survey of Mobile Edge Computing for the Metaverse: Architectures, Applications, and Challenges


Abstract:

Metaverse is an emerging virtual universe where humans can have real-time interactions and solid social links like in the physical world, and it opens up a new era of Int...Show More

Abstract:

Metaverse is an emerging virtual universe where humans can have real-time interactions and solid social links like in the physical world, and it opens up a new era of Internet and interactions. In Metaverse, an immersive and photorealistic environment promotes social activities, including education, meetings, and shopping of digital avatars based on critical technologies, including 3D rendering, extended reality, digital twins, artificial intelligence, and Blockchain. However, the limitations of computation, storage, and energy resources restrict the development of Metaverse, and a series of system issues (e.g., latency, security, and battery-life) continue to arise. As a result, how to find corresponding measurements to mitigate unsatisfactory influences becomes the focus. Mobile edge computing (MEC) as a distributed computing paradigm offloads computation-intensive tasks to the edge of the network. It brings the resources as close as possible to the end devices, addressing the shortcomings mentioned above. In this paper, we propose a comprehensive survey of the MEC-based Metaverse. Particular emphasis is given to the technologies convergence, architectures, and application scenarios, e.g., BoundlessXR and CloudXR. Significantly, we introduce the potential future directions for developing Metaverse systems.
Date of Conference: 14-16 December 2022
Date Added to IEEE Xplore: 13 March 2023
ISBN Information:
Conference Location: Atlanta, GA, USA

Funding Agency:


I. Introduction

Metaverse, as a universe of ternary-world interactions (i.e., physical world, human world, and digital world), enables humans as digital avatars in sub-Metaverses to carry out various social activities in the physical world, such as business meetings, learning, shopping, and digital assets trading [1]. Metaverse significantly revolutionises human manners of interactions with machines, from conventional 2D web browsing to immersive real-time interaction in 3D virtual environments, supported by high fidelity image technology, 3D rendering, Blockchain, digital twins, artificial intelligence (AI) and sophisticated sensor devices. Recently, Metaverse has been investigated by lots of commercial and gaming companies. For example, Tencent and Facebook have already invested in chat scenarios of Metaverse; even Facebook renamed itself "Meta" in 2021.

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