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The Effects of Serious Games on Students' Higher-Order Thinking Skills in Science Education | IEEE Conference Publication | IEEE Xplore

The Effects of Serious Games on Students' Higher-Order Thinking Skills in Science Education


Abstract:

Thinking skills are considered essential to remain competitive in the 21st century. However, low achievement in science subjects reflects students' weaknesses in masterin...Show More

Abstract:

Thinking skills are considered essential to remain competitive in the 21st century. However, low achievement in science subjects reflects students' weaknesses in mastering their thinking skills. The study aims to investigate the effectiveness of a serious game's application method called “Litar Elektrik” on learners' higher-order thinking skills (HOTS) in science. This serious game is a learning game for HOTS that focuses on the science learning syllabus of Year Five's electrical circuit topics. The effectiveness evaluation used a quasi-experimental technique via pre-and post-tests. The sample involved 32 primary school students, 16 in the experimental group who used the serious game application and 16 in the control group who used the conventional method. The findings showed that using the serious game as a teaching approach could enhance students' HOTS in science subjects. Hence, this study suggests that serious games can be an alternative teaching and learning tool to promote HOTS learning in science subjects.
Date of Conference: 12-13 October 2021
Date Added to IEEE Xplore: 25 November 2021
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Conference Location: Kuala Terengganu, Malaysia

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