Abstract:
A key factor encompassing immersive technologies is interaction, and the input methods employed to manipulate an interface. Nevertheless, barriers surrounding interaction...Show MoreMetadata
Abstract:
A key factor encompassing immersive technologies is interaction, and the input methods employed to manipulate an interface. Nevertheless, barriers surrounding interaction and usability continue to hinder the development and potential of immersive technologies, with researchers having difficulties taking applications from laboratory environments to real use cases [5]. Therefore, the proposed PhD research aims to identify how natural input methods are best implemented in regards to commonplace tasks in immersive environments, and uncover how user approaches adapt depending on changes in environmental factors, the context of interaction and the hardware employed.
Published in: 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
Date of Conference: 04-08 October 2021
Date Added to IEEE Xplore: 03 November 2021
ISBN Information:
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- IEEE Keywords
- Index Terms
- Immersive Technologies ,
- Interaction Context ,
- Task Environment ,
- Immersive Environment ,
- Changes In Environmental Factors ,
- Input Method ,
- Real Use Case ,
- Mobile Devices ,
- Nature Of Interactions ,
- User Experience ,
- User Study ,
- Active Users ,
- Human-computer Interaction ,
- Case Method ,
- Interaction Space ,
- Interactive Elements ,
- Input Modalities ,
- Head-mounted Display ,
- Interaction Design ,
- Method For Tasks ,
- Display Devices ,
- Inherent Factors ,
- Multimodal Input
- Author Keywords
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Immersive Technologies ,
- Interaction Context ,
- Task Environment ,
- Immersive Environment ,
- Changes In Environmental Factors ,
- Input Method ,
- Real Use Case ,
- Mobile Devices ,
- Nature Of Interactions ,
- User Experience ,
- User Study ,
- Active Users ,
- Human-computer Interaction ,
- Case Method ,
- Interaction Space ,
- Interactive Elements ,
- Input Modalities ,
- Head-mounted Display ,
- Interaction Design ,
- Method For Tasks ,
- Display Devices ,
- Inherent Factors ,
- Multimodal Input
- Author Keywords