I. Introduction
In recent years a wide range of game-based design approaches including gamification and exergames have been used to motivate specific behaviors including physical exercising. The application of game design elements to non-games contexts to make any activity more engaging has a long history in human-computer interaction [1]. Gamification has been used as a design strategy to enhance motivation, achievement, enjoyment, engagement and the overall user experience. Approaches to gamification have evolved from the design of software systems and interfaces to reframing activities as gameful and playful experiences [1]. Given the insights from practice and research showing that motivational effects cannot be deterministically produced by a set of design elements, but emerge from the experience of the entire environment [1], the focus of gamification has evolved from the application of game design elements such as points and reward systems, to affording gameful experiences by applying formalised game design frameworks such as the MDA framework, which stands for mechanics, dynamics and aesthetics [2].