Abstract:
This paper discusses the benefits of applying gamification elements to enhance pupils' motivation and engagement towards learning. During the COVID-19 lockdown there has ...Show MoreMetadata
Abstract:
This paper discusses the benefits of applying gamification elements to enhance pupils' motivation and engagement towards learning. During the COVID-19 lockdown there has been a drastic change in school learning paths which have led to home schooling practice. While there have been some attempts to overcome the challenges of changed learning methods, there are some opportunities for further innovation. The aim of the proposed Synergistic Digital Hub (SDH) is to connect all stakeholders and bring like-minded people to build a repository that represents the best practice to deliver learning objectives in a distance learning environment.
Published in: 2020 Fourth World Conference on Smart Trends in Systems, Security and Sustainability (WorldS4)
Date of Conference: 27-28 July 2020
Date Added to IEEE Xplore: 01 October 2020
ISBN Information: