Abstract:
We present a novel hardware-accelerated texture advection algorithm to visualize the motion of two-dimensional unsteady flows. Making use of several proposed extensions t...Show MoreMetadata
Abstract:
We present a novel hardware-accelerated texture advection algorithm to visualize the motion of two-dimensional unsteady flows. Making use of several proposed extensions to the OpenGL-1.2 specification, we demonstrate animations of over 65,000 particles at 2 frames/sec on an SGI Octane with EMXI graphics. High image quality is achieved by careful attention to edge effects, noise frequency, and image enhancement. We provide a detailed description of the hardware implementation, including temporal and spatial coherence techniques, dye advection techniques, and feature extraction.
Date of Conference: 08-13 October 2000
Date Added to IEEE Xplore: 04 March 2009
Print ISBN:0-7803-6478-3
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Steady Flow ,
- Image Enhancement ,
- Hardware Implementation ,
- Time Step ,
- Property Values ,
- Flow Field ,
- Steps Of Algorithm ,
- Vector Field ,
- Final Image ,
- Temporal Correlation ,
- Properties Of Particles ,
- Physical Domain ,
- Third Dimension ,
- Particle Displacement ,
- Pixel Array ,
- Spatiotemporal Correlation ,
- Pathlines ,
- Regeneration Buffer ,
- Noise Injection ,
- Hardware Features ,
- Treatment Of Particles ,
- 3D Texture ,
- Particle Path ,
- Triangular Mesh ,
- Fractional Part ,
- Flow Velocity ,
- Good Visual Outcome ,
- Displacement Vector ,
- Use Of Hardware
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Steady Flow ,
- Image Enhancement ,
- Hardware Implementation ,
- Time Step ,
- Property Values ,
- Flow Field ,
- Steps Of Algorithm ,
- Vector Field ,
- Final Image ,
- Temporal Correlation ,
- Properties Of Particles ,
- Physical Domain ,
- Third Dimension ,
- Particle Displacement ,
- Pixel Array ,
- Spatiotemporal Correlation ,
- Pathlines ,
- Regeneration Buffer ,
- Noise Injection ,
- Hardware Features ,
- Treatment Of Particles ,
- 3D Texture ,
- Particle Path ,
- Triangular Mesh ,
- Fractional Part ,
- Flow Velocity ,
- Good Visual Outcome ,
- Displacement Vector ,
- Use Of Hardware