Abstract:
The gaming industry has been among the most profitable industries in the world for a number of years and turns the economical gears of many countries. From big industrial...Show MoreMetadata
Abstract:
The gaming industry has been among the most profitable industries in the world for a number of years and turns the economical gears of many countries. From big industrialized countries to small countries, they have been able to make remarkable progress in their economy by relying on gaming, and create a wonderful financial turnover. Game as a service is a new solution in the game industry for the development, deployment and operation of the game on servers instead of same running on the user's client. This concept includes the types of providing service in cloud space. The purpose of this paper is to design and implement a large-scale infrastructure for providing game development services as a comprehensive compilation solution, which is established based on service-oriented infrastructure, distributed architecture, scalability, high performance, high availability, and appropriate throughput, so that newer services such as structured security, persistence development lifecycle, realtime and batch data processing and analysis platforms and integrated communication architecture can be also achieved, in addition to more efficient operation and more than current game development technologies.
Published in: 2018 2nd National and 1st International Digital Games Research Conference: Trends, Technologies, and Applications (DGRC)
Date of Conference: 29-30 November 2018
Date Added to IEEE Xplore: 13 May 2019
ISBN Information: