Abstract:
This paper presents an experiment measuring the impact of a virtual nose on simulator sickness and game experience in a virtual reality game presented on an Oculus Rift D...Show MoreMetadata
Abstract:
This paper presents an experiment measuring the impact of a virtual nose on simulator sickness and game experience in a virtual reality game presented on an Oculus Rift DK 2. Furthermore, the presented study investigated in the significance of the rest-frame's salience, for it to reduce simulator sickness. The results of our study indicated that the usage of a virtual nose reduces simulator sickness while it does not affect the game experience. Further results showed no significant impact of the rest-frame's salience, neither on simulator sickness nor on the game experience. In sum, the outcome of the study supports the thesis that a rest-frame in form of a virtual nose can be used in virtual reality applications to reduce simulator sickness.
Published in: 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
Date of Conference: 05-07 September 2018
Date Added to IEEE Xplore: 18 October 2018
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