Abstract:
Audio communication for massively multiuser virtual environments (MMVEs) comprises the provision of hundreds of thousands of users with their personal, position dependent...Show MoreNotes: This article was mistakenly omitted from the original IEEE Xplore conference submission.
Metadata
Abstract:
Audio communication for massively multiuser virtual environments (MMVEs) comprises the provision of hundreds of thousands of users with their personal, position dependent compositions of audio streams, in real-time, at low latency, using non-realtime components connected through a heterogeneous network with diversely limited bandwidths and varying delays. In lack of functioning comprehensive solutions, users resort to detached and limited conferencing tools. In this paper, we present a peer-to-peer approach with proven latency bounds, a suggested architecture, and best practices for its implementation. We test-drove our prototype using the OMNeT++ simulator in conjunction with the DELFOI delay model. First latency results indicate feasibility for domestic scenarios.
Notes: This article was mistakenly omitted from the original IEEE Xplore conference submission.
Date of Conference: 14-17 October 2011
Date Added to IEEE Xplore: 12 January 2012
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