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Developing a 2D game engine to simplify tile-based platformer development : Student paper | IEEE Conference Publication | IEEE Xplore

Developing a 2D game engine to simplify tile-based platformer development : Student paper


Abstract:

In today’s world, entertainment is playing an ever-growing role in people’s lives. With video games becoming the leading form of entertainment, outgrowing the music and f...Show More

Abstract:

In today’s world, entertainment is playing an ever-growing role in people’s lives. With video games becoming the leading form of entertainment, outgrowing the music and film industries, there is now, more than ever, an interest in making video games and putting your hand into this pot of gold. The essential part of every game is its engine, which is the code in charge of handling complex tasks such as rendering, physics simulation, scene management, etc. This paper presents a simplified way of creating a game for developers new to game development by creating a simple 2D game engine named Blazr, accompanied by an intuitive editor.
Date of Conference: 19-21 March 2025
Date Added to IEEE Xplore: 14 April 2025
ISBN Information:

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Conference Location: East Sarajevo, Bosnia and Herzegovina
Faculty of Electrical Engineering, University of Banja Luka, Banja Luka, Bosnia and Herzegovina
Faculty of Electrical Engineering, University of Banja Luka, Banja Luka, Bosnia and Herzegovina
Faculty of Electrical Engineering, University of Banja Luka, Banja Luka, Bosnia and Herzegovina
Faculty of Electrical Engineering, University of Banja Luka, Banja Luka, Bosnia and Herzegovina

Faculty of Electrical Engineering, University of Banja Luka, Banja Luka, Bosnia and Herzegovina
Faculty of Electrical Engineering, University of Banja Luka, Banja Luka, Bosnia and Herzegovina
Faculty of Electrical Engineering, University of Banja Luka, Banja Luka, Bosnia and Herzegovina
Faculty of Electrical Engineering, University of Banja Luka, Banja Luka, Bosnia and Herzegovina

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