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Reinforcement Learning for Optimize Coverage in Art Gallery Problem Using Q-Learning Based in Grid World | IEEE Journals & Magazine | IEEE Xplore

Reinforcement Learning for Optimize Coverage in Art Gallery Problem Using Q-Learning Based in Grid World


This paper demonstrate the optimized sensor placement on the map, with green points representing guard locations and red points indicating nearly full coverage, and shows...

Abstract:

This paper presents a novel approach to solving the Art Gallery Problem (AGP) using a grid-based system and Reinforcement Learning (RL) in a two-dimensional space. The al...Show More

Abstract:

This paper presents a novel approach to solving the Art Gallery Problem (AGP) using a grid-based system and Reinforcement Learning (RL) in a two-dimensional space. The algorithm converts complex polygons into grids to simplify coverage calculations, allowing for scalable extensions. The method employs a Q-learning agent that interacts with the environment to optimize guard placement by balancing the number of guards and the coverage area. Experiments show that finer grid densities improve accuracy, while parameter adjustments ( \alpha , \gamma , \varepsilon ) significantly impact performance. The algorithm effectively handles varying map complexities, demonstrating robust and efficient coverage solutions.
This paper demonstrate the optimized sensor placement on the map, with green points representing guard locations and red points indicating nearly full coverage, and shows...
Published in: IEEE Access ( Volume: 13)
Page(s): 52711 - 52724
Date of Publication: 19 March 2025
Electronic ISSN: 2169-3536

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