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BIG Hype: Best Intervention in Games via Distributed Hypergradient Descent | IEEE Journals & Magazine | IEEE Xplore

BIG Hype: Best Intervention in Games via Distributed Hypergradient Descent


Abstract:

Hierarchical decision making problems, such as bilevel programs and Stackelberg games, are attracting increasing interest in both the engineering and machine learning com...Show More

Abstract:

Hierarchical decision making problems, such as bilevel programs and Stackelberg games, are attracting increasing interest in both the engineering and machine learning communities. Yet, existing solution methods lack either convergence guarantees or computational efficiency, due to the absence of smoothness and convexity. In this work, we bridge this gap by designing a first-order hypergradient-based algorithm for Stackelberg games and mathematically establishing its convergence using tools from nonsmooth analysis. To evaluate the hypergradient, namely, the gradient of the upper-level objectve, we develop an online scheme that simultaneously computes the lower level equilibrium and its Jacobian. Crucially, this scheme exploits and preserves the original hierarchical and distributed structure of the problem, which renders it scalable and privacy-preserving. We numerically verify the computational efficiency and scalability of our algorithm on a large-scale hierarchical demand-response model.
Published in: IEEE Transactions on Automatic Control ( Volume: 69, Issue: 12, December 2024)
Page(s): 8338 - 8353
Date of Publication: 06 June 2024

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