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Towards Real-time G-buffer-Guided Style Transfer in Computer Games | IEEE Journals & Magazine | IEEE Xplore

Towards Real-time G-buffer-Guided Style Transfer in Computer Games


Abstract:

Artistic Neural Style Transfer (NST) has achieved remarkable success for images. However, this is not the case for dynamic 3D environments, such as computer games, where ...Show More

Abstract:

Artistic Neural Style Transfer (NST) has achieved remarkable success for images. However, this is not the case for dynamic 3D environments, such as computer games, where temporal coherence remains a challenge. Our paper presents an approach that uses the G-buffer information available in a game pipeline to generate robust and temporally consistent in-game artistic stylizations based on a style reference image. We use a synthetic dataset created from open-source computer games and demonstrate that the utilization of depth, normals, and edge information enables the stylization process to be more aware of the geometric and semantic aspects of a game scene. The proposed approach builds on previous work by injecting style transfer in the rendering pipeline, while also utilizing G-buffer information during inference time to improve upon the stability of the stylizations, offering a controllable way to stylize computer games in terms of temporal coherence and content preservation. Qualitative and quantitative evaluations of our in-game stylization network demonstrate significantly higher temporal stability compared to existing style transfer approaches when stylizing 3D computer games.
Published in: IEEE Transactions on Games ( Early Access )
Page(s): 1 - 9
Date of Publication: 04 March 2024

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