Abstract:
By convention, designing learning activities in higher education is one of the main responsibilities of academic staff. designing activities for multi-campus settings, wh...Show MoreMetadata
Abstract:
By convention, designing learning activities in higher education is one of the main responsibilities of academic staff. designing activities for multi-campus settings, where more than one campus is involved in the activities need to consider the related context of multi-campus universities. in this paper. Using the D6 gamification framework, we describe the development of gamified tools for teachers. With this tool, teachers from different campuses of a multi-campus university can sit together and design the desired activities for their joint course.
Date of Conference: 01-04 May 2023
Date Added to IEEE Xplore: 22 May 2023
ISBN Information: