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Computer vision based chess playing capabilities for the Baxter humanoid robot | IEEE Conference Publication | IEEE Xplore

Computer vision based chess playing capabilities for the Baxter humanoid robot


Abstract:

This paper presents a project that allows the Baxter humanoid robot to play chess against human players autonomously. The complete solution uses three main subsystems: co...Show More

Abstract:

This paper presents a project that allows the Baxter humanoid robot to play chess against human players autonomously. The complete solution uses three main subsystems: computer vision based on a single camera embedded in Baxter's arm to perceive the game state, an open-source chess engine to compute the next move, and a mechatronics subsystem with a 7-DOF arm to manipulate the pieces. Baxter can play chess successfully in unconstrained environments by dynamically responding to changes in the environment. This implementation demonstrates Baxter's capabilities of vision-based adaptive control and small-scale manipulation, which can be applicable to numerous applications, while also contributing to the computer vision chess analysis literature.
Date of Conference: 28-30 April 2016
Date Added to IEEE Xplore: 09 June 2016
ISBN Information:
Conference Location: Hong Kong, China

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