Abstract:
Hyperheuristics have been successfully applied in solving a variety of computational search problems. In this paper, we investigate a hyperheuristic methodology to genera...Show MoreMetadata
Abstract:
Hyperheuristics have been successfully applied in solving a variety of computational search problems. In this paper, we investigate a hyperheuristic methodology to generate adaptive strategies for games. Based on a set of low-level heuristics (or strategies), a hyperheuristic game player can generate strategies which adapt to both the behavior of the co-players and the game dynamics. By using a simple heuristic selection mechanism, a number of existing heuristics for specialized games can be integrated into an automated game player. As examples, we develop hyperheuristic game players for three games: iterated prisoner's dilemma, repeated Goofspiel and the competitive traveling salesmen problem. The results demonstrate that a hyperheuristic game player outperforms the low-level heuristics, when used individually in game playing and it can generate adaptive strategies even if the low-level heuristics are deterministic. This methodology provides an efficient way to develop new strategies for games based on existing strategies.
Published in: IEEE Transactions on Computational Intelligence and AI in Games ( Volume: 9, Issue: 1, March 2017)