Abstract:
Children actively build knowledge through experiences when they play games. Along with the development of technology, there has been more research on digital game-based l...Show MoreMetadata
Abstract:
Children actively build knowledge through experiences when they play games. Along with the development of technology, there has been more research on digital game-based leaning in recent years. Digital games contain better pictures and sound effects, but on the other hand, traditional games such as board games and card games can increase social interactions among people through playing games face to face. This study designed a card game for learning science knowledge about transportation and energy. Six fourth-grade elementary school students were tested for this game by methods of observations and interviews. The result showed that these students were all very interested in the game and would be willing to learn through the game again.
Published in: 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning
Date of Conference: 27-30 March 2012
Date Added to IEEE Xplore: 19 April 2012
ISBN Information: