Abstract:
We explore a quantitative assessment for a Microsoft Kinect-based stroke rehabilitation virtual reality (VR) video game, Mystic Isle, by evaluating three assessment metri...Show MoreMetadata
Abstract:
We explore a quantitative assessment for a Microsoft Kinect-based stroke rehabilitation virtual reality (VR) video game, Mystic Isle, by evaluating three assessment metrics of player hand movement- maximum range (extension), peak velocity and mean velocity. We also analyze the left-right hand symmetry by visualizing trajectories of both hands throughout the game. Assessment metrics obtained by the Kinect-based game have been validated using a Vicon motion capture system. The percentage errors of maximum range and mean velocity are less than 10%. The peak velocity metric is more sensitive to noise and sampling rate with a percentage error up to 18%.
Published in: 2017 IEEE/ACM International Conference on Connected Health: Applications, Systems and Engineering Technologies (CHASE)
Date of Conference: 17-19 July 2017
Date Added to IEEE Xplore: 17 August 2017
ISBN Information: