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IEEE Computer Graphics and Applications

Volume 37 Issue 6 • November/December 2017

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Displaying Results 1 - 18 of 18
  • Front Cover 
  • [Front cover]

    Publication Year: 2017, Page(s): c1
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  • Masthead 
  • [Masthead]

    Publication Year: 2017, Page(s): c2
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  • Table of Contents 
  • Table of contents

    Publication Year: 2017, Page(s):1 - 2
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  • About the Cover 
  • Control and Release in Complex Relationships

    Publication Year: 2017, Page(s):3 - 4
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1065 KB) | HTML iconHTML

    Artist James Alan Smith is driven to involve himself in the creative process, whether through coding or visual art. The effect of his abstract and representation pieces is extraordinary and mysterious, and each encourages viewers to see the complex relationships between the various layers. View full abstract»

    Open Access
  • Education 
  • Computer Graphics Animation for Objective Self-Evaluation

    Publication Year: 2017, Page(s):5 - 9
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (497 KB) | HTML iconHTML

    We developed a system specifically designed to help nonqualified dance instructors teach dance using motion capture. The goal is to allow dancers to easily self-evaluate their own performances by comparing it to a standard example. We began by measuring dance students using motion capture and developing animations based on the collected data. We then assessed the effect of having students use the ... View full abstract»

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  • Applications 
  • Visual Communication and Cognition in Everyday Decision-Making

    Publication Year: 2017, Page(s):10 - 18
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3462 KB) | HTML iconHTML

    The role of visual communication quickly changes, however, and with the influence and evolution of new materials and technology, commercial art and graphic design approaches were created. From cuneiform (a writing system that dates back to Mesopotamia that used a stylus to imprint markings on clay tablets) to Johannes Gutenberg's development of metal movable type and the start of the printing revo... View full abstract»

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  • Graphically Speaking 
  • Experiencing the Sights, Smells, Sounds, and Climate of Southern Italy in VR

    Publication Year: 2017, Page(s):19 - 25
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1169 KB) | HTML iconHTML

    This article explores what it takes to make interactive computer graphics and VR attractive as a promotional vehicle, from the points of view of the tourism agencies and the tourists themselves. Specifically, in response to a call from local authorities seeking to increase the tourism appeal of the Apulia region in southern Italy, we proposed an alternative approach to traditional tourism marketin... View full abstract»

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  • Guest Editors’ Introduction 
  • Modeling Virtual Humans

    Publication Year: 2017, Page(s):26 - 27
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  • Modeling Virtual Humans 
  • Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control

    Publication Year: 2017, Page(s):28 - 39
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4489 KB) | HTML iconHTML

    The proposed physics-based approach can generate stable and robust full-body animation of various gaits under different gravitational conditions. The authors use a pre-estimation model based on the Froude number to predict the desired velocity and stride frequency of a character model in hypogravity and then generate full-body animation using a pendulum trajectory generator, motion planner, and tr... View full abstract»

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  • A Generative Audio-Visual Prosodic Model for Virtual Actors

    Publication Year: 2017, Page(s):40 - 51
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5082 KB) | HTML iconHTML

    An important problem in the animation of virtual characters is the expression of complex mental states using the coordinated prosody of voice, rhythm, facial expressions, and head and gaze motion. The authors propose a method for generating natural speech and facial animation in various attitudes using neutral speech and animation as input. View full abstract»

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  • Cloth Animation Retrieval Using a Motion-Shape Signature

    Publication Year: 2017, Page(s):52 - 64
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3923 KB) | HTML iconHTML

    In this article, we introduce a feature vector that is used as a motion-shape signature to capture the spatiotemporal shape characteristics of cloth and can be used as a similarity measure for physics based cloth animations. In our approach, the feature vector not only contains the underlying geometry of the cloth as a mesh, but also measured quantities from the simulation that describe the deform... View full abstract»

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  • Feature Article 
  • Blending Face Details: Synthesizing a Face Using Multiscale Face Models

    Publication Year: 2017, Page(s):65 - 75
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4871 KB) | HTML iconHTML

    In this article, we present a novel approach to synthesize a new 3D face model using weighted blending of multiscale details across different faces including human (see Figure 1a) and nonhuman characters (see Figures 1b and 1c). Our approach decomposes face models into component scales, with a correspondence of salient facial features across faces. Specifically, we create a MFM that hierarchically... View full abstract»

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  • Deferred Warping

    Publication Year: 2017, Page(s):76 - 87
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4895 KB) | HTML iconHTML

    Deferred warping is a novel approach for the real-time deformation of 3D objects attached to an animated or manipulated surface. The target application is virtual prototyping of garments, where 2D pattern modeling is combined with 3D garment simulation, allowing for an immediate validation of the proposed design. View full abstract»

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  • Sketch-Based Articulated 3D Shape Retrieval

    Publication Year: 2017, Page(s):88 - 101
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4426 KB) | HTML iconHTML

    Sketch-based queries are a suitable and superior alternative to traditional text- and example-based queries for 3D shape retrieval. The authors developed an articulated 3D shape retrieval method that uses easy-to-obtain 2D sketches. It does not require 3D example models to initiate queries but achieves accuracy comparable to a state-of-the-art example-based 3D shape retrieval method. View full abstract»

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  • myCS

    Publication Year: 2017, Page(s): 102
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  • Visualization Viewpoints 
  • CI Thermometer: Visualizing Confidence Intervals in Correlation Analysis

    Publication Year: 2017, Page(s):103 - 108
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1585 KB) | HTML iconHTML

    The paper proposes a graphical method called the CI thermometer that facilitates the analysis of bivariate relations among many variables. The CI thermometer will help scientists present correlation matrices accompanied by additional information on confidence intervals. View full abstract»

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  • IEEE CG&A Call for Articles

    Publication Year: 2017, Page(s): c3
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  • Prepare to connect

    Publication Year: 2017, Page(s): c4
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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
Torsten Möller
University of Vienna
torsten.moeller@univie.ac.at