Volume 1 Issue 4 • Oct.-Dec. 2008
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EIC Editorial: Vision Issue
Publication Year: 2008, Page(s): 198 -
Toward Social Learning Environments
Publication Year: 2008, Page(s):199 - 214
Cited by: Papers (87)We are teaching a new generation of students, cradled in technologies, communication and abundance of information. The implications are that we need to focus the design of learning technologies to support social learning in context. Instead of designing technologies that ldquoteachrdquo the learner, the new social learning technologies will perform three main roles: 1) support the learner in findi... View full abstract»
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Lifelong Learner Modeling for Lifelong Personalized Pervasive Learning
Publication Year: 2008, Page(s):215 - 228
Cited by: Papers (25)Pervasive and ubiquitous computing have the potential to make huge changes in the ways that we will learn, throughout our lives. This paper presents a vision for the lifelong user model as a first class citizen, existing independently of any single application and controlled by the learner. The paper argues that this is a critical foundation for a vision of personalised lifelong learning as well a... View full abstract»
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On the Role of Technical Standards for Learning Technologies
Publication Year: 2008, Page(s):229 - 234
Cited by: Papers (7)This paper presents some of the lessons that we have learned during our involvement with the development of learning technology standards. We believe that the decision to develop a new standards is sometimes taken too quickly and that, when possible, existing generic standards should be profiled for the domain of learning. At this point in time, the development of tools, technologies and methodolo... View full abstract»
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Video Collaboratories for Research and Education: An Analysis of Collaboration Design Patterns
Publication Year: 2008, Page(s):235 - 247
Cited by: Papers (16) | Patents (2)Web-based video collaboration environments have transformative potential for video-enhanced education and for video-based research studies. We first describe DIVER, a platform designed to solve a set of core challenges we have identified in supporting video collaboratories. We then characterize five collaboration design patterns (CDPs) that emerged from numerous collaborative groups who appropriat... View full abstract»
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Knowing, Communication and Experiencing through Body and Emotion
Publication Year: 2008, Page(s):248 - 259
Cited by: Papers (4)With new technologies such as body sensors, tangible interaction, haptics, interactive cloth, or small computing devices such as mobiles, we can move interaction from the desktop out into the world and onto our bodies. Likewise, with the boom of computer games, domestic digital technology use, and social communication tools, we have to consider designing for non-instrumental goals, beyond task com... View full abstract»
Aims & Scope
IEEE Transactions on Learning Technologies (TLT) covers research on such topics as Innovative online learning systems, Intelligent tutors, Educational software applications and games, and Simulation systems for education and training.
Meet Our Editors
Editor-in-Chief
Mark J.W. Lee