Computer

Volume 38 Issue 8 • Aug. 2005

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Displaying Results 1 - 25 of 26
  • [Front cover]

    Publication Year: 2005, Page(s): c1
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  • Table of contents

    Publication Year: 2005, Page(s): 1
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  • Masthead

    Publication Year: 2005, Page(s): 2
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  • Article summaries

    Publication Year: 2005, Page(s): 4
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  • Report to Members: NC State Team Wins $20,000 First Prize at CSIDC

    Publication Year: 2005, Page(s):5 - 8
    Cited by:  Papers (1)  |  Patents (1)
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  • Computer Society Information

    Publication Year: 2005, Page(s): 9
    Cited by:  Patents (1)
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  • 32 & 16 Years Ago

    Publication Year: 2005, Page(s):10 - 11
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (50 KB) | HTML iconHTML

    The more we know about yesterday, the better we will be able to deal with today. Computer offers this column providing excerpts from past issues to serve as a memory jogger for older members and as a perspective creator for newer members. View full abstract»

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  • What's the Worst That Can Happen?

    Publication Year: 2005, Page(s):12 - 15
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  • 2004 IEEE Computer Society Professional Membership / Subscription Application

    Publication Year: 2005, Page(s):17 - 18
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  • Search technology goes mobile

    Publication Year: 2005, Page(s):19 - 22
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  • Making 3D technology universal

    Publication Year: 2005, Page(s):23 - 25
    Cited by:  Patents (1)
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  • News Briefs

    Publication Year: 2005, Page(s):26 - 28
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  • Guest Editor's Introduction: The Ultimate Display--What Will It Be?

    Publication Year: 2005, Page(s):29 - 30
    Cited by:  Papers (1)
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  • Autostereoscopic 3D displays

    Publication Year: 2005, Page(s):31 - 36
    Cited by:  Papers (309)  |  Patents (13)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (188 KB) | HTML iconHTML

    Most of the perceptual cues that humans use to visualize the world's 3D structure are available in 2D projections. This is why we can make sense of photographs and images on a television screen, at the cinema, or on a computer monitor. Such cues include occlusion, perspective, familiar size, and atmospheric haze. Four cues are missing from 2D media: stereo parallax - seeing a different image with ... View full abstract»

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  • Volumetric 3D displays and application infrastructure

    Publication Year: 2005, Page(s):37 - 44
    Cited by:  Papers (97)  |  Patents (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (751 KB) | HTML iconHTML

    Volumetric displays produce volume-filling three-dimensional imagery. Each volume element or voxel in a 3D scene emits visible light from the region in which it appears. Given their ability to project volume-filling autostereoscopic imagery, these displays are being adopted in fields as diverse as medical imaging, mechanical computer-aided design, and military visualization. The author uses the te... View full abstract»

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  • Computer-generated holography as a generic display technology

    Publication Year: 2005, Page(s):46 - 53
    Cited by:  Papers (148)  |  Patents (16)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (521 KB) | HTML iconHTML

    Computer-generated holography technique is a powerful technology suitable for a wide range of display types, including 2D, stereoscopic, autostereoscopic, volumetric, and true 3D imaging. Computer-generated holography is an emerging technology, made possible by increasingly powerful computers, that avoids the interferometric recording step in conventional hologram formation. Instead, a computer ca... View full abstract»

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  • The ultimate display: where will all the pixels come from?

    Publication Year: 2005, Page(s):54 - 61
    Cited by:  Papers (4)  |  Patents (12)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (313 KB) | HTML iconHTML

    Building a wall-sized display that supports human visual acuity during close-up viewing would require about 670 megapixels, with 190 dpi. A wall display that supports these would require roughly 165 gigapixels at 3,000 dpi. This is more than 10,000 times the pixels available in today's largest displays. Obviously, we won't see such displays for a long time. In the meantime, we can pursue a more re... View full abstract»

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  • Smoke, mirrors, and manufacturable displays

    Publication Year: 2005, Page(s):63 - 67
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3521 KB) | HTML iconHTML

    Most development efforts toward the "ultimate" display technology focus on the initial demonstration, with little consideration of the demo's manufacturability. Efforts to make the product commercially available generally hit tremendous obstacles and die out within a few years. Unfortunately, researchers who build and successfully demonstrate prototypes usually are not aware of the difficulties th... View full abstract»

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  • Computer Society Connection

    Publication Year: 2005, Page(s):68 - 72
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  • Call And Calendar

    Publication Year: 2005, Page(s):73 - 76
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  • Bookshelf

    Publication Year: 2005, Page(s): 82
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  • Products

    Publication Year: 2005, Page(s):83 - 84
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  • General-purpose computations using graphics processors

    Publication Year: 2005, Page(s):85 - 88
    Cited by:  Papers (15)  |  Patents (1)
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  • Toward a New Communications Genre

    Publication Year: 2005, Page(s):89 - 91
    Cited by:  Patents (1)
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  • Beyond electronic commerce

    Publication Year: 2005, Page(s):92 - 93
    Cited by:  Papers (1)  |  Patents (1)
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Aims & Scope

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed articles written for and by computer researchers and practitioners representing the full spectrum of computing and information technology, from hardware to software and from emerging research to new applications. 

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
Sumi Helal
Lancaster University
sumi.helal@computer.org