IEEE Computer Graphics and Applications

Volume 20 Issue 1 • Jan.-Feb. 2000

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Displaying Results 1 - 25 of 29
  • Finding the secrets of (artificial) life

    Publication Year: 2000, Page(s):4 - 5
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  • Envisioning Yuan Ming Yuan (Garden of Perfect Brightness)

    Publication Year: 2000, Page(s):10 - 14
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2096 KB)

    The Summer Palace is one of the most popular tourist spots in Beijing, China. However, the name Summer Palace used to belong to Yuan Ming Yuan, one of the three most important architectural projects in Chinese history together with the Great Wall and the Dun Huang Caves. Translated into English, Yuan Ming Yuan means the Garden of Perfect Brightness. In October 1860, at the peak of the Second Opium... View full abstract»

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  • The impact of computer graphics

    Publication Year: 2000, Page(s): 17
    Cited by:  Patents (3)
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  • A bright shiny future

    Publication Year: 2000, Page(s):18 - 19
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (86 KB)

    We know from viewing past predictions that short term predictions tend to be overly optimistic and long term predictions tend to be overly conservative. The author presents some short-term predictions that he feels pretty sure of, mainly because most of them are almost here now. These predictions include computers, display technology, applications and computer graphics. View full abstract»

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  • Scientific visualization in the next millennium

    Publication Year: 2000, Page(s):20 - 21
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (265 KB)

    Scientific visualization involves more than computer graphics illustrations. It includes generating abstract computer imagery from data-intensive computer simulations or massive repositories of scientific digital data. These repositories encompass data collected with instruments like satellites and electron microscopes. The author discusses the future of scientific visualization. View full abstract»

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  • Opportunities for information visualization

    Publication Year: 2000, Page(s):22 - 23
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (118 KB)

    Information visualization has been an active research topic for more than a decade. Products are starting to appear. This article discusses some of the research and commercial opportunities for information visualization over the next decade. View full abstract»

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  • Graphics and imaging in medicine

    Publication Year: 2000, Page(s):24 - 25
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (204 KB)

    To explore the evolving role graphics and imaging might play in medicine over the coming centuries, the author considers three scenarios of the future. These involve medical image processing, computer graphics and robotics. View full abstract»

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  • Computer art in the new millennium

    Publication Year: 2000, Page(s):26 - 27
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (374 KB)

    The concept of art in the twentieth century differs drastically from that of earlier periods. What began as picture storytelling in caves has evolved into elaborate conceptual art experiences. Computer technologies and graphic techniques have made this development possible. Artmaking with technology will continue to expand our ability to experience ideas. The author considers how the art-historica... View full abstract»

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  • Animation 2000++

    Publication Year: 2000, Page(s):28 - 29
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (264 KB)

    In the next millennium, computer animation will be both the same as now and also very different. Animators will always have tools that allow specifying and controlling, through manual interactive interfaces, every nuance of shape, movement, and parameter settings. Whether for skilled animators or novices, the future of animation will present a fantastically expanded palette of possibilities: techn... View full abstract»

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  • Future directions of graphics in entertainment

    Publication Year: 2000, Page(s):30 - 31
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    The author discusses some future directions of computer graphics in entertainment, including: native digital format; digital distribution; Web pages; and coming attractions. View full abstract»

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  • The changing landscape of graphic arts

    Publication Year: 2000, Page(s):32 - 33
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (81 KB)

    Graphic arts is all about communicating effectively with words, images, illustrations, animation and video. It's about packaging messages to communicate an idea, evoke an emotion or grab attention. Graphic arts designers are increasingly working across all media and pioneering new media expressions in the increasingly interactive world. Even though the past 15 years have seen a major change in the... View full abstract»

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  • Viewing the future of CAD

    Publication Year: 2000, Page(s):34 - 35
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (382 KB)

    This look into the future uses the term CAD in the sense of "computer-aided design of 3D geometry data". I further restrict the scope to applications that produce geometry defining the shape of physical products. I consider three different aspects of CAD's future: geometric modeling and visualization, making geometry available to other applications, and keeping the data under configuration control... View full abstract»

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  • Cultural heritage in the mature era of computer graphics

    Publication Year: 2000, Page(s):36 - 37
    Cited by:  Papers (9)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (386 KB)

    With the increasing importance of preserving historical remains, the phrase "cultural heritage" is used in different contexts and for completely different purposes. For us, cultural heritage means everything specific to a region/country/continent, in the context of a social development phase. It belongs to the whole world and should be preserved and used for the benefit of humanity. Cultural herit... View full abstract»

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  • Virtual and augmented reality 2020

    Publication Year: 2000, Page(s):38 - 39
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (209 KB)

    With roots going back to Ivan Sutherland's research in the 1960s, virtual reality (VR) reached a plateau in the early 1990s when the promise was demonstrable in universities and research laboratories. Although we all knew we had a long way to go, hype overtook the field, leading to impossible expectations. Fortunately, a few years later the Internet became the latest hot topic, leaving VR research... View full abstract»

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  • Real reality

    Publication Year: 2000, Page(s):40 - 41
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (553 KB)

    In its most basic form, computer graphics technology renders an image of the world from a model. Having refined techniques from vector graphics, computer graphics now includes improved methods to render realistic and informative visual images of models representing microcosms of interest. Computational technology includes mechanisms to compress, communicate and combine text, audio, graphics and vi... View full abstract»

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  • Applications 2000 [computer graphics]

    Publication Year: 2000, Page(s):42 - 43
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (74 KB)

    Applications have driven the development of computer graphics from the beginning. With so many original technical objectives achieved, the coming decades will likely see a greater emphasis on graphics applications, both taking advantage of these technologies and motivating new ones. The problem with predicting the future in this fast-moving area is that most "predictions" are already true. That sa... View full abstract»

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  • The business of computer graphics

    Publication Year: 2000, Page(s):44 - 45
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (82 KB)

    As 1999 ended, total computer graphics revenues reached $71.7 billion. Applications include CAD/CAM/CAE, art, animation, multimedia, real-time simulation, scientific visualization, graphics arts and virtual reality. As we move into the next millennium, the computer graphics industry will continue to evolve and grow. I forecast that in the year 2000, revenues worldwide will reach $81.7 billion and ... View full abstract»

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  • Graphics hardware

    Publication Year: 2000, Page(s):46 - 47
    Cited by:  Patents (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (79 KB)

    Graphics hardware is far faster, smaller, cheaper, and more capable than 20 years ago, and it will obviously continue on that path. Memory and processor advances have let us move texture mapping and surface occlusion from software to hardware. We'll no doubt move more sophisticated modeling, lighting and imaging operations into future hardware. Chip I/O rates will continue to advance more slowly t... View full abstract»

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  • Manned flight [virtual reality simulation]

    Publication Year: 2000, Page(s):48 - 49
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (87 KB)

    I'd like to really know how a bird feels when it is flying, just as though my mind was in the bird's body. I think this is a dream that can come true in the next couple of decades. Computer graphics has pointed the way, by showing that we can simulate one human sense-vision. As we refine our synthetic images, we can make similar progress in other senses to let people envelop themselves in richly s... View full abstract»

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  • Beyond WIMP

    Publication Year: 2000, Page(s):50 - 51
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (83 KB)

    The WIMP (windows, icons, menus, point-and-click devices) graphical user interface (GUI) is not an ideal interface. Expert users find pure WIMP GUIs frustratingly slow and thus use keyboard shortcuts. In addition, they don't scale well-GUI bloat accompanies feature bloat. The most serious limitation, however, is that WIMP GUIs were designed for keyboard-plus-mouse desktop computing environments-en... View full abstract»

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  • Synthetic emotion

    Publication Year: 2000, Page(s):52 - 53
    Cited by:  Papers (1)  |  Patents (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (82 KB)

    New research in affective computing-computing that relates to, arises from, or deliberately influences emotion-aims to give computers skills of emotional intelligence. These skills are crucial for learning and for savvy social interaction. For example, recognizing someone's emotional response is key to sensing if what you have just done or said met with approval or disapproval, interest or boredom... View full abstract»

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  • Imagination amplification

    Publication Year: 2000, Page(s):54 - 55
    Cited by:  Papers (1)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (173 KB)

    It would be easy to gaze into the distant future and speculate what image synthesis technology may be. I hope to relate some of my own inspiration for getting involved with computer graphics, an inspiration that is still an unrealized dream, one that I am uncertain how to fully achieve. My interest in computer graphics can best be summed up as a desire to create tools for imagination amplification... View full abstract»

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  • Scene graphs in the new millennium

    Publication Year: 2000, Page(s):56 - 57
    Cited by:  Papers (9)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (82 KB)

    Hardware 3D graphics accelerators will be ubiquitous in the new millennium. The great majority of 3D graphics programs will, almost exclusively, use scene graphs. Rarely will graphics programs use immediate mode-if at all-and then only for very special effects, and scene graphs will grow to support new modalities such as sound and haptics. Outrageous? Probably. Predicting the future is never easy.... View full abstract»

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  • The graphic Web

    Publication Year: 2000, Page(s):58 - 59
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (82 KB)

    The Internet, manifest as the World Wide Web and as e-mail, is revolutionary. It overshadows the personal computer, enticing more "regular folks" with the ability to browse, shop, and communicate than ever wanted to format a document or balance a checkbook. It has brought the issue of censorship versus protection to a new level of complexity. It is accused of turning people away from the real worl... View full abstract»

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  • Better than being there: next millennium networks

    Publication Year: 2000, Page(s):60 - 61
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (126 KB)

    At the culmination of the 20th Century, people in universities and research laboratories have achieved networks of sufficient bandwidth to effectively eliminate the need to physically ship documents, images, and videotapes. Will the next millennium bring us networks that deliver services so efficiently and expediently that we can claim they are, for us, better than being there? As professionals in... View full abstract»

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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

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Meet Our Editors

Editor-in-Chief
Torsten Möller
University of Vienna
torsten.moeller@univie.ac.at