2015 International Conference of Educational Innovation through Technology (EITT)

16-18 Oct. 2015

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  • [Front cover]

    Publication Year: 2015, Page(s): C4
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  • [Title page i]

    Publication Year: 2015, Page(s): i
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  • [Title page iii]

    Publication Year: 2015, Page(s): iii
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  • [Copyright notice]

    Publication Year: 2015, Page(s): iv
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  • Table of contents

    Publication Year: 2015, Page(s):v - ix
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  • About EITT 2015

    Publication Year: 2015, Page(s): x
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  • Preface

    Publication Year: 2015, Page(s): xi
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  • Organizing Committee

    Publication Year: 2015, Page(s):xii - xiii
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  • The Conception of a Collaborative Platform for Dynamic Sharing of Professional English Resources

    Publication Year: 2015, Page(s):3 - 6
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (208 KB) | HTML iconHTML

    Globalization makes international communications between countries much more significant, which is well manifested in all industries. Therefore, talents with a good command of professional English (PE) are critical for enterprises to gain success in international competitions. However, school education cannot provide adequate training for PE talents because of the lack of PE resources and teachers... View full abstract»

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  • Using DACP (Data Analyzer of Coursera Platform) to Analyze MOOC Platform Data

    Publication Year: 2015, Page(s):7 - 12
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (198 KB) | HTML iconHTML

    This paper introduces DACP (Data Analyzer of Courser a Platform), a simple tool kit based on SQL commands and open source machines learning software WEKA to analyze the MOOC Courser a platform data including click stream, user information, lecture view, page view, video view, course assignment submission and grading, quiz submission and grading, course grades and so on. It includes five modules to... View full abstract»

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  • Design and Implementation of a Serious Game Based on Kinect

    Publication Year: 2015, Page(s):13 - 18
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (203 KB) | HTML iconHTML

    Educational game is a certain computer games that can develop the user's knowledge, skills, intelligence, emotion, attitude, values. Kinect can listen to the voice of the people and observe people's action through the skeleton tracking technology and speech recognition technology which make it easier to communicate with computer. By analyzing the the key technology of the existing education games,... View full abstract»

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  • Recording Source Identification Using Device Universal Background Model

    Publication Year: 2015, Page(s):19 - 23
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (207 KB) | HTML iconHTML

    The task of recording source identification is to extract digital evidence of device mechanism involved in the generation of the speech signals by analyzing the acoustic signals. This paper proposes a Device Universal Background Model (DEV-UBM) based algorithm for identifying recording devices. When extracting the features of recording devices, the mute voice is extracted from the input speech, an... View full abstract»

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  • Design and Implementation of E-Training Decision-Making System

    Publication Year: 2015, Page(s):24 - 28
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (220 KB) | HTML iconHTML

    Nowadays, e-training has been widely used in different industries. In the era of big data, utilizing data effectively to explore useful information for learners and administrators is a more concerned problem in the field of education. This paper presents the design and implementation of an e-training decision-making system based on outlier mining technology, which is an important research field in... View full abstract»

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  • The Construction and Realization of Digital-Campus-Based Multi-media Access Control System

    Publication Year: 2015, Page(s):29 - 32
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (125 KB) | HTML iconHTML

    Controlling access to multimedia lecterns is an important yet complicated part of multimedia teaching management. Traditional measures are problematic in many ways. For instance, manual unlocking is human costly, ID cards issued to users often get lost. In order to solve these problems, this paper proposes to design a new type of access control system on the basis of the digitized campus. Integrat... View full abstract»

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  • A Novel Approximation Algorithm Based on Genetic Programming in Digital Learning Environment

    Publication Year: 2015, Page(s):33 - 36
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (258 KB) | HTML iconHTML

    With the development of information and the integration of media, it has great practical significance and research value to build a digital learning environment based on the complicated electronic circuit. However, the complicated electronic circuit in real-time need a complex and expensive technology. In order to overcome the high cost and technology, an approach was proposed for simplifying gene... View full abstract»

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  • An Improved Ontology-Based Web Information Extraction

    Publication Year: 2015, Page(s):37 - 41
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (157 KB) | HTML iconHTML

    Since most of the Web information is extracted according to content, this research introduce Webpage segmentation into the stage of Webpage pretreatment, by analyzing the ontology-based Web information extraction technology. First, get the extraction region out of the Webpage by Webpage segmentation, second process it according to ontology extraction rules, finally get the information needed. The ... View full abstract»

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  • A Framework of Dynamic Visual Navigation for Subject Knowledge

    Publication Year: 2015, Page(s):42 - 45
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (133 KB) | HTML iconHTML

    We present an overall framework of dynamic visual navigation for subject knowledge according to learners' interests, preferences and cognition in certain domain knowledge. The system architecture includes the construction of learning resources, construction of subject domain knowledge based on domain ontology, construction of subject knowledge base based upon domain ontology, construction of the l... View full abstract»

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  • Automatic Reconstruction of Plane Geometry Figures in Documents

    Publication Year: 2015, Page(s):46 - 50
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (313 KB) | HTML iconHTML

    This paper develops a SDK for reconstructing plane geometry figures in documents, which can be used in multiple cases of the education. This SDK is an indispensable function of solving plane geometry problems automatically and it can save the dear time if users use it to replace the work of drawing plane geometry figures. This SDK consists of two main components which are the recognition and the d... View full abstract»

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  • Solving Directly-Stated Arithmetic Word Problems in Chinese

    Publication Year: 2015, Page(s):51 - 55
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (153 KB) | HTML iconHTML

    This paper addresses the problem of solving arithmetic word problems that are directly stated in Chinese without any implicit quantity relations. This problem relates with the multiple challenging problems in artificial intelligent area. This paper proposes multiple new methods to overcome the challenges of the problem and forms a four-step algorithm. The first step is to parse the input math prob... View full abstract»

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  • Development of Mobile Application about Boutique Courses Based on Cross-Platform Software

    Publication Year: 2015, Page(s):56 - 58
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (388 KB) | HTML iconHTML

    With rapid developments of intelligent mobile devices, wireless networks and educational technology, mobile learning education is becoming increasingly popular and overwhelmingly affects people's learning styles and concepts. More and more mobile learning software appear in response to the demand. In the field of higher education, we are inevitably under pressure to transplant the platform of bout... View full abstract»

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  • A New Teacher Evaluation Model Based on Weighted Algorithm

    Publication Year: 2015, Page(s):59 - 63
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (254 KB) | HTML iconHTML

    The paper selects certain features then classifies students and calculates the average score of each type student, ultimately by means of the method of weighted mean, gives each type of student a certain weight, to process the data of teaching evaluation. Compared with traditional method, the results of above method are closer to teacher's true level, and the data processing is also more scientifi... View full abstract»

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  • Virtual Chime-Bells Experimental System Based on Multi-modal Fusion

    Publication Year: 2015, Page(s):64 - 67
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    This paper develops a virtual chime-bells experimental system based on multi-Modal fusion for the raising requirements of college classes, science and technology museum, etc. For the purpose of highly immersion and intelligent performance, the main content of the virtual chime-bells experimental includes: 1) 3D modeling and sound modeling, 2) Motion capture, 3) Behavior perception, 4) Multi-modal ... View full abstract»

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  • The Development of Story and Learning Driven by Assessment in Information Literacy Educational Game Wisdom Town

    Publication Year: 2015, Page(s):68 - 71
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (131 KB) | HTML iconHTML

    Formative assessment is able to promote learning and this could be fully used in educational game to produce better game-based learning. However what kind of feedback is effective in an information literacy educational game, and how formative assessments should be carried out, these problems need specific study. In the information literacy educational game Wisdom Town, a series of formative assess... View full abstract»

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  • Research on Fuzzy Comprehensive Evaluation of Micro-lecture Based on Analytic Hierarchy Process (AHP)

    Publication Year: 2015, Page(s):72 - 76
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (184 KB) | HTML iconHTML

    In recent years, micro-lecture has caused a wave of "micro-lecture hot" with its characteristics of outstanding theme, short and interesting in teaching innovation. But there is not a clear uniform standard to evaluate micro-lecture, which leads to the difficulty to play it's role. Based on filtering, generalizing and summarizing the existing micro-lecture evaluation index, the evaluation index of... View full abstract»

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  • Web4.0-Based Intelligent Information Service Modeling

    Publication Year: 2015, Page(s):77 - 80
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (222 KB) | HTML iconHTML

    Web4.0 is a new network model based on the Web3.0. There are many characteristics: variety vector, intelligent knowledge distribution, personalized content. This paper constructed a service system model which based on the analysis of Web4.0 intelligent information service system, and simply analyzed the concrete process to provide a basis for Web4.0 application in network education. View full abstract»

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