18th Workshop on Parallel and Distributed Simulation, 2004. PADS 2004.

16-19 May 2004

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  • 18th Workshop on Parallel and Distributed Simulation

    Publication Year: 2004
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  • [Blank page]

    Publication Year: 2004, Page(s): i
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  • Proceedings 18th Workshop on Parallel and Distributed Simulation

    Publication Year: 2004, Page(s): ii
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  • Proceedings 18th Workshop on Parallel and Distributed Simulation Copyright Page

    Publication Year: 2004, Page(s): iii
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  • Proceedings 18th Workshop on Parallel and Distributed Simulation

    Publication Year: 2004, Page(s): iv
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  • Proceedings 18th Workshop on Parallel and Distributed Simulation Table of contents

    Publication Year: 2004, Page(s):v - vii
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  • Message from the General Chairs

    Publication Year: 2004, Page(s):viii - ix
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  • Message from the Program Chairs

    Publication Year: 2004, Page(s):x - xi
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  • Organizing Committees

    Publication Year: 2004, Page(s): xii
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  • Reviewers

    Publication Year: 2004, Page(s): xiii
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  • Virtual space

    Publication Year: 2004
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1259 KB) | HTML iconHTML

    The Parallel (and Distributed) Discrete Event Simulation (PADS) community - over it's more than 20 years of existence - has achieved remarkable results in getting the execution of simulations of discrete event systems faster, involving multiple, logically and/or physically dispersed, communicating computational resources. A solid, mature and empirically approved body of foundational concepts, mode... View full abstract»

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  • Simulation validation using direct execution of wireless ad-hoc routing protocols

    Publication Year: 2004, Page(s):7 - 16
    Cited by:  Papers (22)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1458 KB) | HTML iconHTML

    Computer simulation is the most common approach to studying wireless ad-hoc routing algorithms. The results, however, are only as good as the models the simulation uses. One should not underestimate the importance of validation, as inaccurate models can lead to wrong conclusions. In this paper, we use direct-execution simulation to validate radio models used by ad-hoc routing protocols, against re... View full abstract»

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  • Performance of a mixed shared/distributed memory parallel network simulator

    Publication Year: 2004, Page(s):17 - 25
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1359 KB) | HTML iconHTML

    Designing fast parallel discrete event simulation systems for shared-memory parallel computers is simplified by the efficient communication operations enabled by the common memory space. The difficulties involved in designing large shared-memory computers and the resulting high cost of even modest size systems has led to the proliferation of computer systems consisting of small shared-memory compu... View full abstract»

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  • Detailed OFDM modeling in network simulation of mobile ad hoc networks

    Publication Year: 2004, Page(s):26 - 34
    Cited by:  Papers (3)  |  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1404 KB) | HTML iconHTML

    In mobile ad hoc network (MANET) studies, it is imperative to use highly detailed device models as they provide high layer protocols with good prediction of underlying wireless communication performance. However, such studies often utilize abstract models for execution speed and simplicity. This paper first shows that physical layer variables including path loss, shadowing, multipath, Doppler have... View full abstract»

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  • Event reconstruction in time warp

    Publication Year: 2004, Page(s):37 - 44
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1376 KB) | HTML iconHTML

    In optimistic simulations, checkpointing techniques are often used to reduce the overhead caused by state saving. In this paper, we propose event reconstruction as a technique with which to reduce the overhead caused by event saving, and compare its memory consumption and execution time to the results obtained by dynamic checkpointing. As the name implies, event reconstruction reconstructs input e... View full abstract»

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  • Just-in-time cloning

    Publication Year: 2004, Page(s):45 - 51
    Cited by:  Papers (10)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1418 KB) | HTML iconHTML

    In this work we focus on a new technique for making cloning of parallel simulations more efficient. Cloning provides a means for running multiple similar simulations in parallel where many computations are shared rather than repeated (Hybinette and Fujimoto, 2001). A simulation is cloned on an event for a particular set of logical processes, creating new LP (logical processes) clones. The clones d... View full abstract»

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  • High-Speed, scalable, real-time simulation using DSP arrays

    Publication Year: 2004, Page(s):52 - 59
    Cited by:  Papers (10)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1359 KB) | HTML iconHTML

    Real-time simulation is a familiar technique for testing hardware and software in the loop and for operator training. An important parameter of these simulations is the frame-time necessary to capture the dynamics of the system being simulated. Modern power electronic systems, using higher frequency pulse-width modulation (PWM) converter control demand frame times that are significantly shorter th... View full abstract»

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  • Towards grid-aware time warp

    Publication Year: 2004, Page(s):63 - 70
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1364 KB) | HTML iconHTML

    We study the adaptation of an optimistic time warp kernel to cross-cluster computing on the grid. Wide area communication, the primary source of overhead, is off-loaded onto dedicated routing processes. This allows the simulation processes to run at full speed and it thus significantly decreases the performance gap caused by the wide area distribution. Further improvements are obtained by employin... View full abstract»

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  • Time warp - connection oriented

    Publication Year: 2004, Page(s):71 - 77
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1317 KB) | HTML iconHTML

    Conservative parallel discrete event simulation takes a connection-oriented approach to inter-process communication. Conservative processes modeling physical entities are connected via channels that represent physical links in the target system. By contrast, optimistic strategy and its implementation in time warp machine, take a connectionless approach where a process can communicate freely with a... View full abstract»

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  • Batch based cancellation: a rollback optimal cancellation scheme in time warp simulations

    Publication Year: 2004, Page(s):78 - 86
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1487 KB) | HTML iconHTML

    An efficient cancellation scheme is essential to the performance of time warp simulations. The pitfalls of rollback echoes, chasing hazards and cascading rollbacks can be identified as being attributable to the inefficiency of the conventional per-event based cancellation scheme. Instead of capturing the happen-before relation between events, which is used by the range based cancellation scheme, t... View full abstract»

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  • Formalization and strictness of simulation event orderings

    Publication Year: 2004, Page(s):89 - 96
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1365 KB) | HTML iconHTML

    This paper advocates the use of a formal framework for analyzing simulation performance. Simulation performance is characterized based on the three simulation development process boundaries: physical system, simulation model, and simulator implementation. Firstly, we formalize simulation event ordering using partially ordered set theory. A simulator implements a simulation event ordering, and incu... View full abstract»

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  • The effect of detail on Ethernet simulation

    Publication Year: 2004, Page(s):97 - 104
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1364 KB) | HTML iconHTML

    An important question for network simulation is what level of detail is required to obtain a desired level of accuracy. While in some networks, the level of detail is an open research issue (for example, radio propagation models in wireless networks), it has long been assumed that wired networks could be accurately modeled by fairly simple queues with a bandwidth limit and propagation delay. To ou... View full abstract»

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  • A utility model for timely state update in distributed wargame simulations

    Publication Year: 2004, Page(s):105 - 111
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1346 KB) | HTML iconHTML

    In distributed wargame simulations, the states of simulation entities need to be updated and sent to other simulation nodes in a timely manner, which may incur high overhead on the network. Thus, how to efficiently use the limited bandwidth of the network is very important to the performance of distributed wargame simulations. In this paper, a utility model is proposed to evaluate the relative imp... View full abstract»

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  • A component-based simulation layer for JAMES

    Publication Year: 2004, Page(s):115 - 122
    Cited by:  Papers (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1353 KB) | HTML iconHTML

    If a model shall be executed in a parallel, distributed instead of a sequential manner, typically the entire simulation engine has to be exchanged. To adapt the simulation layer more easily to the requirements of a concrete model to be run in a specific environment a component based simulation layer has been developed for JAMES. A set of different simulator components demonstrates that a component... View full abstract»

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  • Optimistic synchronization in HLA based distributed simulation

    Publication Year: 2004, Page(s):123 - 130
    Cited by:  Papers (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1363 KB) | HTML iconHTML

    With the wide use of commercial off-the-shelf (COTS) simulation packages and the advent of the high level architecture (HLA) standard which supports interoperability and reusability, it is desirable to build distributed simulations by linking various types of simulation models developed using best-fit COTS packages. While almost all current work on integrating COTS packages and the HLA is based on... View full abstract»

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