2018 International Conference on Cyberworlds (CW)

3-5 Oct. 2018

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  • [Title page i]

    Publication Year: 2018, Page(s): 1
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  • [Title page iii]

    Publication Year: 2018, Page(s): 3
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  • [Copyright notice]

    Publication Year: 2018, Page(s): 4
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  • Table of Contents

    Publication Year: 2018, Page(s):5 - 13
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  • Message from Program Chair

    Publication Year: 2018, Page(s): 14
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  • Conference Organization

    Publication Year: 2018, Page(s): 15
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  • International Program Committee

    Publication Year: 2018, Page(s):16 - 18
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  • Invited Reviewers

    Publication Year: 2018, Page(s): 19
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  • Conference Support

    Publication Year: 2018, Page(s): 20
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  • General Track Chair Message

    Publication Year: 2018, Page(s): 21
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  • Cognitive Human-Machine Interaction Track Co-Chairs Message

    Publication Year: 2018, Page(s): 22
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  • Cyber Cities and Cyber Manufacturing Track Co-Chairs Message

    Publication Year: 2018, Page(s): 23
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  • Cybersecurity & Biometrics Track Chair Message

    Publication Year: 2018, Page(s): 24
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  • Poster Track Chair Message

    Publication Year: 2018, Page(s): 25
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  • Modeling Single-Gyroid Structures in Surface Mesh Models for 3D Printing

    Publication Year: 2018, Page(s):1 - 8
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (695 KB) | HTML iconHTML

    How to improve strength-to-weight ratio of printed models is an important topic in 3D printing. We in this paper propose a novel structure modeling method based on the implicit function technique and the finite element method (FEM). Our method first obtains a set of sampled points in a given surface mesh model by using a probability-based strategy, and generates an adaptive tetrahedral mesh from t... View full abstract»

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  • MaeSTrO: A Mobile App for Style Transfer Orchestration Using Neural Networks

    Publication Year: 2018, Page(s):9 - 16
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (9332 KB) | HTML iconHTML

    Mobile expressive rendering gained increasing popularity among users seeking casual creativity by image stylization and supports the development of mobile artists as a new user group. In particular, neural style transfer has advanced as a core technology to emulate characteristics of manifold artistic styles. However, when it comes to creative expression, the technology still faces inherent limita... View full abstract»

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  • LifeBrush: Painting Interactive Agent-Based Simulations

    Publication Year: 2018, Page(s):17 - 24
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (3314 KB) | HTML iconHTML

    Building and interacting with 3D agent-based simulations that contain a large number of agents is a significant challenge. What if we want to create an intricate new arrangement of agents, or reconfigure a large number of agents? We present LifeBrush, a cyberworld for interactively painting large and elaborate multi-agent simulations with commodity virtual reality systems that we can then simulate... View full abstract»

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  • Color Preference Differences between Head Mounted Displays and PC Screens

    Publication Year: 2018, Page(s):25 - 32
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (8157 KB) | HTML iconHTML

    Recently virtual reality (VR) applications are shifting from professional use cases to more entertainment-centered approaches. Therefore aesthetic aspects in virtual environments gain in relevance. This paper examines the influence of different color determining parameters on user perception habits between head mounted displays (HMD) and computer screens. We conducted an empirical study with 50 pe... View full abstract»

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  • Facial Expression Editing in Face Sketch Using Shape Space Theory

    Publication Year: 2018, Page(s):33 - 40
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (841 KB) | HTML iconHTML

    Facial expression editing in face sketch is an important and challenging problem in computer vision community as facial animation and modeling. For criminal investigation and portrait drawing, automatic expression editing tools for face sketch improve work efficiency obviously and reduce professional requirements for users. In this paper, we propose a novel method for facial expression editing in ... View full abstract»

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  • A Robust and Efficient Algorithm for Multi-body Continuous Collision Detection

    Publication Year: 2018, Page(s):41 - 49
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (836 KB) | HTML iconHTML

    Multi-body collision detection is a key and impor-tant technology in societies of computer graphics, system simu-lation, virtual reality, etc, and has been widely used in various applications. To deal with the collision problems in large scale multi-body simulations robustly and efficiently, we in this paper proposed a robust and efficient algorithm of continuous multi-body collision detection bas... View full abstract»

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  • What User Interface to Use for Virtual Reality? 2D, 3D or Speech–A User Study

    Publication Year: 2018, Page(s):50 - 57
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (632 KB) | HTML iconHTML

    In virtual reality different demands on the user interface have to be addressed than on classic screen applications. That's why established strategies from other digital media cannot be transferred unreflected and at least adaptation is required. So one of the leading questions is: which form of interface is preferable for virtual reality? Are 2D interfaces-that are mostly used in combination with... View full abstract»

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  • An Experimental Comparison of Text Classification Techniques

    Publication Year: 2018, Page(s):58 - 65
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (204 KB) | HTML iconHTML

    Text classification is the task of labeling text data from a predetermined set of thematic labels. It has become of increasing importance in recent years as we generate large volumes of data and require the ability to search through these vast datasets with flexible queries. However, manually labeling text data is an extremely tedious task that is prone to human error. Thus, text classification ha... View full abstract»

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  • Enhancing Sketching and Sculpting for Shape Modeling

    Publication Year: 2018, Page(s):66 - 73
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (942 KB) | HTML iconHTML

    Sketch-based modeling uses freeform strokes as basic modeling metaphor and provides an intuitive way for shape modeling, for instance, for cyberworlds. This paper presents a new method to enhance sketch-based modeling. The core idea of the method is to enhance the sketching process by allowing the user to iteratively sketch to progressively create initial shapes that interpolate the sketched strok... View full abstract»

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  • An Automatic Method for Semantic Focal Feature Point Tracking of 3D Human Model in Motion Sequence

    Publication Year: 2018, Page(s):74 - 81
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (1649 KB) | HTML iconHTML

    In this paper, a method, for automatically identifying and tracking garment related semantic focal feature points on 3D human model in motion sequence, is proposed. We consider the problem of automatic focal feature point identification and tracking when non-rigid shape deformation is occurred. The main contribution is that a novel method of tracking focal feature points when the human avatar move... View full abstract»

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  • Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization

    Publication Year: 2018, Page(s):82 - 89
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (1307 KB) | HTML iconHTML

    This paper describes a prototype self-training system for tennis forehand shots that allows trainees to practice their motion forms by themselves. Our system uses a motion capture device to record a trainee's motion, and visualizes the differences between the features of the trainee's motion and the correct motion as performed by an expert. This system enables trainees to understand the errors in ... View full abstract»

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