2015 IEEE/ACM 2nd International Workshop on CrowdSourcing in Software Engineering

19-19 May 2015

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  • [Title page i]

    Publication Year: 2015, Page(s): i
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  • [Title page iii]

    Publication Year: 2015, Page(s): iii
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  • [Copyright notice]

    Publication Year: 2015, Page(s): iv
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  • Table of contents

    Publication Year: 2015, Page(s):v - vi
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  • Message from the Chairs

    Publication Year: 2015, Page(s):vii - viii
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  • Committees and reviewers

    Publication Year: 2015, Page(s): ix
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  • Sponsors and supporters

    Publication Year: 2015, Page(s): x
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  • Integrating Crowd Intelligence into Software

    Publication Year: 2015, Page(s):1 - 7
    Cited by:  Papers (3)
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (162 KB) | HTML iconHTML

    The knowledge resources available on the Internet are increasingly being used to support software both at development time and at execution time. These take the form of conventional services as well as human knowledge work both through crowd sourcing and information stored directly on the World Wide Web. But while these resources are vast and rich, they are also unreliable. In this paper, we propo... View full abstract»

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  • Crowd Build: A Methodology for Enterprise Software Development Using Crowdsourcing

    Publication Year: 2015, Page(s):8 - 14
    Cited by:  Papers (2)
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (213 KB) | HTML iconHTML

    We present and evaluate a software development methodology that addresses key challenges for the application of Crowd sourcing to an enterprise application development. Our methodology presents a mechanism to systematically break the overall business application into small tasks such that the tasks can be completed independently and in parallel by the crowd. Our methodology supports automated test... View full abstract»

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  • Crowdsourcing Code and Process via Code Hunt

    Publication Year: 2015, Page(s):15 - 16
    Cited by:  Papers (1)
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (221 KB) | HTML iconHTML

    Crowd sourcing programming relies on active participation. One way to get such participation is through an engaging game. Code Hunt (https://www.codehunt.com/) from Microsoft Research is a web-based serious gaming platform with the potential to be leveraged as a crowd sourcing system. In Code Hunt, players create programs by re-engineering against a changing set of test cases. The game has been pl... View full abstract»

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  • Dynamic Simulation of Software Workers and Task Completion

    Publication Year: 2015, Page(s):17 - 23
    Cited by:  Papers (5)
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (691 KB) | HTML iconHTML

    As more and more companies are trying to leverage crowd sourcing to reduce cost and time-to-market of software production, it is very important to better understand the dynamics of crowd sourced software development in order to fully realize its benefits and avoid hidden pitfalls. This paper presents a systems dynamic model for crowd sourced software development platforms based on data gathered fr... View full abstract»

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  • Crowd Intent: Annotation of Intentions Hidden in Online Discussions

    Publication Year: 2015, Page(s):24 - 29
    Cited by:  Papers (2)
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (281 KB) | HTML iconHTML

    Stakeholders working in open-source software development use social media, emails or any available means in the Internet to communicate and express what they want or need through the use of text. The recognition of such needs or desires (that we call intentions) is usually done by a human reader, and it can require a considerable effort when the amount of messages in online discussions increases. ... View full abstract»

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  • Making Hard Fun in Crowdsourced Model Checking -- Balancing Crowd Engagement and Efficiency to Maximize Output in Proof by Games

    Publication Year: 2015, Page(s):30 - 31
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (229 KB) | HTML iconHTML

    We describe Proof by Games, a system that mathematically proves software to be free from certain defects by transforming the refinement of formal model checking results into a public, browser-based, crowd sourced game. We then introduce Ghost Map: Hyperspace, the second-generation game in the Proof by Games system, and describe how we are introducing game elements whose sole purpose is to increase... View full abstract»

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  • Crowd and Laboratory Testing, Can They Co-exist? An Exploratory Study

    Publication Year: 2015, Page(s):32 - 37
    Cited by:  Papers (3)
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (154 KB) | HTML iconHTML

    Crowd testing has gained a great attention in recent years, for its cost-effectiveness, impartiality, diversity, and high device and configuration coverage. Still, a number of challenges hamper its full success, such as lack of standards, limited information on critical features coverage, duplicate defect management, inappropriate reword mechanisms. Our intuition is that combining crowd testing wi... View full abstract»

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  • Exploring the Benefits of Using Redundant Responses in Crowdsourced Evaluations

    Publication Year: 2015, Page(s):38 - 44
    Cited by:  Papers (2)
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (711 KB) | HTML iconHTML

    Crowd sourcing can be an efficient and cost-effective way to evaluate software engineering research, particularly when the evaluation can be broken down into small, independent tasks. In prior work, we crowd sourced evaluations for a refactoring technique for web mashups and for a source code search engine, both using Amazon's Mechanical Turk. In the refactoring study, preference information was g... View full abstract»

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  • A Brief Perspective on Microtask Crowdsourcing Workflows for Interface Design

    Publication Year: 2015, Page(s):45 - 46
    Cited by:  Papers (4)
    Request permission for reuse | Click to expandAbstract | PDF file iconPDF (115 KB) | HTML iconHTML

    User interface design, as a crucial part of software design, is complex. Current micro task crowd sourcing workflows do not support its complexity well. The difficulty particularly relates to the process to decompose an interface design task into micro tasks. In order to make micro task crowd sourcing more supportive for interface design, we need a workflow that can help task owners to break down ... View full abstract»

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  • Author index

    Publication Year: 2015, Page(s): 47
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  • [Publisher's information]

    Publication Year: 2015, Page(s): 48
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