2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH)

5-8 Nov. 2012

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  • AMH-preface

    Publication Year: 2012, Page(s): 1
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  • [AMH reviewers]

    Publication Year: 2012, Page(s):1 - 2
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  • [AMH Program Commmittee]

    Publication Year: 2012, Page(s): 1
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  • BOF

    Publication Year: 2012, Page(s): 1
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  • Committees

    Publication Year: 2012, Page(s):1 - 2
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  • Demos

    Publication Year: 2012, Page(s): 1
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  • Doc consortium

    Publication Year: 2012, Page(s): 1
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  • Gen chairs

    Publication Year: 2012, Page(s):1 - 2
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  • Portable reality: Expanding available space

    Publication Year: 2012, Page(s): 1
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  • A new era of Human Computer Interaction

    Publication Year: 2012, Page(s):1 - 2
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  • Steering com

    Publication Year: 2012, Page(s): 1
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  • Tracking competition

    Publication Year: 2012, Page(s): 1
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  • Tutorial 1: Adaptive augmented reality (A2R): Where AR meets user's interest

    Publication Year: 2012, Page(s): 1
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (33 KB) | HTML iconHTML

    Adaptive behavior is one of the main challenges in building computerized systems, especially in the case of systems which are delivering information to the end users. Indeed, since the information overload has become the main drawback for the future development of such systems (cf. Big Data challenge), there is a huge movement in the research community to develop concepts for better adaptation of ... View full abstract»

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  • Tutorial 2: Integrating and using panoramas and photographic images in AR experiences

    Publication Year: 2012, Page(s): 1
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (28 KB) | HTML iconHTML

    Some AR browsers and other mobile phone apps (e.g. Argon, Photosynth, 360 Cities, Tourwrist) allow the user to create, display or interact with panoramas and other forms of historical and contemporary imagery. These technologies open up exciting possibilities for cultural heritage, entertainment and other uses in location-based experiences. Full panoramas or historical photographs merged into the ... View full abstract»

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  • Tutorial 3: AR mobile game development: Getting started

    Publication Year: 2012, Page(s): 1
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (31 KB) | HTML iconHTML

    This tutorial is a half-day project based tutorial to demonstrate how to create an AR mobile game prototype from game design to art, animation and technical production. Tools such as Unity, Maya and Vuforia will be used in this tutorial. Standard game development topics which can be applied to all digital game projects such as the game design process, pre-production planning, 3D modeling, rigging ... View full abstract»

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  • Tutorials

    Publication Year: 2012, Page(s): 1
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (25 KB)

    It is our great pleasure to present the ISMAR Tutorials. We proudly host four tutorials that provide sharing of knowledge from seasoned researchers. Our tutorials cover a wide range of topics including evaluation techniques, game design, adaptive augmented reality, and panoramas. Through these exciting tutorials we hope to expand the minds of ISMAR 2012 attendees and help to foster the next genera... View full abstract»

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  • Workshop

    Publication Year: 2012, Page(s): 1
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  • Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for Augmented Reality

    Publication Year: 2012, Page(s):1 - 2
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (35 KB) | HTML iconHTML

    The motivation of this workshop is to discuss future direction of content authoring in the field of Augmented Reality, as well as to discuss the current state of art on content creation and content authoring for augmented reality. The workshop will comprise of a paper session where authoring papers, late-breaking results and overviews over state-of-the-art are presented. In the afternoon, we will ... View full abstract»

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  • Workshop 2: Classifying the AR presentation space

    Publication Year: 2012, Page(s):1 - 2
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (37 KB) | HTML iconHTML

    Already 3D visualization environments provide a large design space not being investigated to the same extent as traditional WIMP-spaces. When using this design space in combination with AR, the design space even further grows. Information can not only be presented in a 3D space, AR also puts virtual information in relation to real objects, locations or events. The different properties of presentat... View full abstract»

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  • Workshop 3: IEEE ISMAR 2012 workshop on tracking methods and applications (TMA)

    Publication Year: 2012, Page(s):1 - 2
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    The focus of this workshop is on presenting, discussing and demonstrating recent tracking methods and applications that work well in practice and that show some superiority over state-of-the-art methods. Rather than focusing on pure novelty, this workshop encourages presentations that concentrate on complete systems and integrated approaches. View full abstract»

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  • Arts, media, & humanities papers [breaker page]

    Publication Year: 2012, Page(s):1 - 2
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  • A framework for debating augmented futures: Classifying the visions, promises and ideographs advanced about augmented reality

    Publication Year: 2012, Page(s):3 - 12
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (628 KB) | HTML iconHTML

    While AR is slowly becoming reality, projections about the technology are divided. The direction that AR will take, the form AR will come in, how it should be used and the societal impact it will have are all being contested. With emerging technologies such as AR, these debates occur in a mostly rhetorical space, as positions and visions of the future are advanced. Some of these are also negative ... View full abstract»

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  • Improving the embodiment relations by means of phenomenological analysis on the “reality” of ARs

    Publication Year: 2012, Page(s):13 - 17
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (507 KB) | HTML iconHTML

    The aim of this paper is to focus attention on how it is possible to better the embodiment of the AR technologies. View full abstract»

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  • [Blank page]

    Publication Year: 2012, Page(s): 18
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  • Body topography: Simulating human form

    Publication Year: 2012, Page(s):19 - 28
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (10374 KB) | HTML iconHTML Multimedia Media

    This paper discusses an art installation, which creates a merged environment between physical and virtual realities in the form of a figurative sculpture. Our artistic explorations of the human body unveil the impact of technology on changing perception of the ideal and real body. We explore the perception of the body with projected virtual sculpture on the surface of three-foot-wide wax reproduct... View full abstract»

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