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Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On

Date 26-29 Oct. 2011

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  • Welcome to ISMAR 2011

    Publication Year: 2011 , Page(s): 1
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  • AMH program committee

    Publication Year: 2011 , Page(s): 1
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  • AMH reviewers

    Publication Year: 2011 , Page(s): 1
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  • Art exhibit chairs

    Publication Year: 2011 , Page(s): 1 - 2
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  • Conference committee

    Publication Year: 2011 , Page(s): 1
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  • ISMAR demo chairs

    Publication Year: 2011 , Page(s): 1
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  • [Symposium general chairs' Welcome to ISMAR 2011]

    Publication Year: 2011 , Page(s): 1 - 2
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  • Will we ever become used to immersion? Art history and image science

    Publication Year: 2011 , Page(s): 1
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  • Surface/space

    Publication Year: 2011 , Page(s): 1
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  • Multi modal sensory human communication in the Internet society

    Publication Year: 2011 , Page(s): 1
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    Summary form only given. This talk outlines new facilities within human media spaces supporting embodied interaction between humans, animals, and computation both socially and physically, with the aim of novel interactive communication and entertainment. We aim to develop new types of human communications and entertainment environments using all the senses, including touch, taste, and smell, which... View full abstract»

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  • Steering committee

    Publication Year: 2011 , Page(s): 1
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  • Support

    Publication Year: 2011 , Page(s): 1
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  • Building your vision with Qualcomm's Mobile Augmented Reality (AR)

    Publication Year: 2011 , Page(s): 1
    Cited by:  Papers (1)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (29 KB) |  | HTML iconHTML  

    Academic/Research Overview of Mobile Augmented Reality Introduction to the Qualcomm AR Platform — Features and Usage Scenarios Developing Mobile AR Applications using Qualcomm's Unity Extension Introduction to Qualcomm's QCAR SDK Native API Cross Platform Development with the Native QCAR SDK Preview: New Features of QCAR 1.1 View full abstract»

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  • Bi-directional OLED microdisplay for see-through HMD

    Publication Year: 2011 , Page(s): 1
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    Within the research project “iStar - Interactive See-Through Augmented-Reality Display” the Fraunhofer Gesellschaft developed Augmented Reality goggles comprising a VGA OLED microdisplay with embedded image sensor aimed on gaze-control and see-through head-mounted optics. The active area of the bi-directional microdisplay consists of nested display and image sensor (embedded camera) ... View full abstract»

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  • Psychological keys to success in MAR systems

    Publication Year: 2011 , Page(s): 1
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    Summary form only given. Imagine a significant improvement in understanding user response to your application. This tutorial examines psychological considerations in developing and deploying MAR applications to help improve your understanding of key psychological factors in technological development. Successful MAR applications will be those that take advantage of the inherent way our brains proce... View full abstract»

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  • Workshops & Tutorials committee

    Publication Year: 2011 , Page(s): 1
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  • Enabling large-scale outdoor Mixed Reality and Augmented Reality

    Publication Year: 2011 , Page(s): 1
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (29 KB)  

    Summary form only given. While there is significant recent progress in technologies supporting augmented reality for small indoor environments, there is still much work to be done for large outdoor environments. This workshop focuses primarily on research that enables high-quality outdoor Mixed Reality (MR) and Augmented Reality (AR) applications. These research topics include, but are not restric... View full abstract»

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  • International workshop on AR/MR registration, tracking and benchmarking (TrakMark2011)

    Publication Year: 2011 , Page(s): 1
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    In the research fields of Augmented Reality (AR) and Mixed Reality (MR), tracking and registration methods are still one of the most important topics. The tracking research field is highly active, and numerous methods appear on a regular basis. The TrakMark working group (WG) was established 2009 to create a benchmark test that permits objective and accurate evaluation of the tracking methods. Thi... View full abstract»

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  • Visualization in mixed reality environments

    Publication Year: 2011 , Page(s): 1
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    Summary form only given. Mixed and Augmented Reality displays extend the user's perception with computer generated information. This information is typically registered in three-dimensional space, and related to objects and places in the physical world. While individual annotation of objects has historically been a topic of MR research, visualization incorporating multiple related data points or m... View full abstract»

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  • Indoor positioning and navigation for mobile AR

    Publication Year: 2011 , Page(s): 1
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (27 KB)  

    The researchers and developers of mobile AR platforms need to use a common platform for developing experiences regardless of the surroundings of the user. In order to expand the use of AR both indoor and outdoor with and without computer vision techniques, the breadth of options available for positioning users and points of interest needs to expand. Separately, the experts in indoor positioning an... View full abstract»

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  • Authoring solutions for Augmented Reality

    Publication Year: 2011 , Page(s): 1
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    The motivation of this workshop is to discuss future directions of content authoring in the field of Augmented Reality, as well as to discuss the current state of art on content creation and asset assembly. The workshop will comprise of a paper session where papers, late-breaking results and overviews over state-of-the-art in content authoring for AR are presented. In the afternoon, we will follow... View full abstract»

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  • Where virtual enhances physical mock-up: A way to understand our heritage

    Publication Year: 2011 , Page(s): 1 - 6
    Cited by:  Papers (2)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (3661 KB) |  | HTML iconHTML  

    In Museum, many testimonies of our cultural heritage can be found. But because of their high fragility, the public can not get too close to them. In this communication we will explain a project that deals with a physical mock-up of Nantes harbor; the mock-up has been built in 1899 and shown in 1900 for the World's Fair that took place in Paris, France. This heritage object is nowadays at the "Chat... View full abstract»

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  • Augmenting experiences — A bridge between two universities

    Publication Year: 2011 , Page(s): 7 - 13
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (1474 KB) |  | HTML iconHTML  

    In different projects, Media Design students from Moholy-Nagy University of Art and Design (MOME) and programming students from Eötvös Loránd University (ELTE) produce a braid supplementing each other to produce a productive workshop for urban games and museum applications. In this paper we introduce projects where AR and mixed reality technologies, in the broadest sense, a... View full abstract»

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  • The House of Olbrich — An Augmented Reality tour through architectural history

    Publication Year: 2011 , Page(s): 15 - 18
    Cited by:  Papers (4)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (3589 KB) |  | HTML iconHTML  

    With ”House of Olbrich” we present an iPhone Augmented Reality (AR) app that visualizes the compelling history of Darmstadt's unique Jugendstil (Art Nouveau) quarter with video-see through Augmented Reality. We propose methods for enabling high performance computer vision algorithms to deploy sophisticated AR visuals on current generation Smartphones by outsourcing resource intensive... View full abstract»

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  • Pre-patterns for designing embodied interactions in handheld augmented reality games

    Publication Year: 2011 , Page(s): 19 - 28
    Cited by:  Papers (5)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (906 KB) |  | HTML iconHTML  

    The game industry and related research communities have shown a surge of interest in reality-based interfaces that create “embodied” game play experiences. Handheld AR (HAR) is a reality-based interface that renders digital objects onto a player's perception of the physical world. HAR creates a hybrid space in which players can leverage their existing physical and social skills to in... View full abstract»

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