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The Well-Played Game:A Player's Philosophy

Cover Image Copyright Year: 2013
Author(s): De Koven, B.
Publisher: MIT Press
Content Type : Books & eBooks
Topics: Computing & Processing (Hardware/Software) ;  General Topics for Engineers (Math, Science & Engineering)
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Abstract

In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players -- as well as game designers, educators, and scholars -- a guide to how games work. De Koven's classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game.De Koven explains that when players congratulate each other on a "well-played" game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven -- affectionately and appreciatively hailed by Eric Zimmerman as "our shaman of play" -- explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.

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      Frontmatter

      De Koven, B.
      The Well-Played Game:A Player's Philosophy

      Copyright Year: 2013

      MIT Press eBook Chapters

      This chapter contains sections titled: Half title, Title, Copyright, Dedication, Contents, Foreword, New Preface, Original Preface: Invitation to the Game, Descriptions View full abstract»

    • Full text access may be available. Click article title to sign in or learn about subscription options.

      Searching for the Well-Played Game

      De Koven, B.
      The Well-Played Game:A Player's Philosophy

      Copyright Year: 2013

      MIT Press eBook Chapters

      In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players -- as well as game designers, educators, and scholars -- a guide to how games work. De Koven's classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game.De Koven explains that when players congratulate each other on a "well-played" game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven -- affectionately and appreciatively hailed by Eric Zimmerman as "our shaman of play" -- explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life. View full abstract»

    • Full text access may be available. Click article title to sign in or learn about subscription options.

      Guidelines

      De Koven, B.
      The Well-Played Game:A Player's Philosophy

      Copyright Year: 2013

      MIT Press eBook Chapters

      This chapter contains sections titled: The Establishment of the Intention of Playing Well Together, The Willingness to Play, Safety, Trust, Familiarity, Conventions View full abstract»

    • Full text access may be available. Click article title to sign in or learn about subscription options.

      The Play Community

      De Koven, B.
      The Well-Played Game:A Player's Philosophy

      Copyright Year: 2013

      MIT Press eBook Chapters

      In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players -- as well as game designers, educators, and scholars -- a guide to how games work. De Koven's classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game.De Koven explains that when players congratulate each other on a "well-played" game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven -- affectionately and appreciatively hailed by Eric Zimmerman as "our shaman of play" -- explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life. View full abstract»

    • Full text access may be available. Click article title to sign in or learn about subscription options.

      Keeping It Going

      De Koven, B.
      The Well-Played Game:A Player's Philosophy

      Copyright Year: 2013

      MIT Press eBook Chapters

      This chapter contains sections titled: The Art of Giving Hints, The Well-Played Guessing Game, Fairness, Cheating, The Well-Timed Cheat, Boundaries, Bases and Safe Zones, Time Out, Getting Involved, The Fair Witness, Clarity, The Practice Game, Spectators, The Coach, Notes View full abstract»

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      Changing the Game

      De Koven, B.
      The Well-Played Game:A Player's Philosophy

      Copyright Year: 2013

      MIT Press eBook Chapters

      This chapter contains sections titled: Of Play and Games, The Need for Change, Finding Permission, The Bent Rule, The Borrowed Rule, Sacredness, Bigger Changes, Too Much Change, Restoring Balance, General Definition of a Changed Game:, General Purpose for Changing a Game:, Specific Recommendation for Technique:, Universal Definition of the Working Game:, Another Specific Recommendation:, To Bear in Mind:, Handicapping, The Score, The Drastic Change, Notes View full abstract»

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      Ending the Game

      De Koven, B.
      The Well-Played Game:A Player's Philosophy

      Copyright Year: 2013

      MIT Press eBook Chapters

      This chapter contains sections titled: Quitting, Quitting Practice, Quitting with Honor, Quitting for Good, Quitting for Effect, Getting Back In, Being Left Alone, Endless Games, Giving Up, Losing, Winning, Elimination Games, Ending Together, The Interlude, The Postlude, Tournamentality View full abstract»

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      Encore

      De Koven, B.
      The Well-Played Game:A Player's Philosophy

      Copyright Year: 2013

      MIT Press eBook Chapters

      This chapter contains sections titled: Being Sure, Intuition and Willingness, The Prelude, Silliness, Doing Nothing View full abstract»

    • Full text access may be available. Click article title to sign in or learn about subscription options.

      People, Places, Things

      De Koven, B.
      The Well-Played Game:A Player's Philosophy

      Copyright Year: 2013

      MIT Press eBook Chapters

      This chapter contains sections titled: The Games Preserve, The New Games Foundation View full abstract»

    • Full text access may be available. Click article title to sign in or learn about subscription options.

      Playing for Keeps

      De Koven, B.
      The Well-Played Game:A Player's Philosophy

      Copyright Year: 2013

      MIT Press eBook Chapters

      This chapter contains sections titled: The Con Game, The Well-Struck Bargain, Poker, Hard Playing, Dangerous Play, For Higher Stakes, Notes View full abstract»

    • Full text access may be available. Click article title to sign in or learn about subscription options.

      Playing to Win vs. Having to Win

      De Koven, B.
      The Well-Played Game:A Player's Philosophy

      Copyright Year: 2013

      MIT Press eBook Chapters

      This chapter contains sections titled: Playing to Win, Having to Win View full abstract»

    • Full text access may be available. Click article title to sign in or learn about subscription options.

      Completion

      De Koven, B.
      The Well-Played Game:A Player's Philosophy

      Copyright Year: 2013

      MIT Press eBook Chapters

      This chapter contains sections titled: The Purpose of Purposelessness, Hypotheses, A Nonconclusion View full abstract»

    • Full text access may be available. Click article title to sign in or learn about subscription options.

      Appendix: A Million Ways to Play Marbles, at Least

      De Koven, B.
      The Well-Played Game:A Player's Philosophy

      Copyright Year: 2013

      MIT Press eBook Chapters

      In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players -- as well as game designers, educators, and scholars -- a guide to how games work. De Koven's classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game.De Koven explains that when players congratulate each other on a "well-played" game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven -- affectionately and appreciatively hailed by Eric Zimmerman as "our shaman of play" -- explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life. View full abstract»




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