By Topic

Challenges to 3D Realistic Broadcasting System

Sign In

Full text access may be available.

To access full text, please use your member or institutional sign in.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

1 Author(s)
Yo-Sung Ho ; Gwangju Inst. of Sci. & Technol. (GIST), Gwangju

Summary form only given.Realistic broadcasting is considered as the next generation broadcasting service supporting user-friendly interactions. In this talk, we define multi-modal immersive media and introduce technologies for the realistic broadcasting system, which has been developed at Realistic Broadcasting Research Center (RBRC) in Korea. In order to generate three-dimensional (3-D) scenes, we acquire immersive media using a depth- based camera and/or multi-view camera systems. After converting the immersive media into broadcasting contents, we send the immersive multimedia contents to the clients using high-speed and high-capacity transmission techniques. Finally, we can experience realistic feelings from the 3-D display, 3-D sound, and haptic interaction. With the realistic broadcasting system, we can generate new paradigms for the next generation digital broadcasting.

Published in:

3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video, 2008

Date of Conference:

28-30 May 2008