By Topic

Video Based Rendering using Surfaces Patches

Sign In

Full text access may be available.

To access full text, please use your member or institutional sign in.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
Mullins, A. ; Warwick Univ., Coventry ; Bowen, A. ; Wilson, R. ; Rajpoot, N.

This paper describes a novel method to perform video based rendering. By capturing a set of real video sequences of a scene, the aim is to render a video sequence, in real time, from any viewpoint. By modelling the surfaces of a scene as a set of disjoint planar patches, we are able to efficiently estimate the parameters of the scene geometry. The patches can then be tracked over time using a multiresolution hierarchy. This time-varying surface model, and the images, are the input for the rendering algorithm, which uses a fuzzy z-buffer and projective texturing to generate reconstructions.

Published in:

3DTV Conference, 2007

Date of Conference:

7-9 May 2007