Abstract:
This paper presents the background and methodologies used in programming and teaching the humanoid robot NAO to play the game of "Simon Says" with human players. Choreogr...Show MoreMetadata
Abstract:
This paper presents the background and methodologies used in programming and teaching the humanoid robot NAO to play the game of "Simon Says" with human players. Choreographe programming was used to provide the overall game logic and incorporate NAO's sensory capabilities. OpenPose pose detection and OpenCV APIs were used to develop the image processing components to convert the raw images captured by NAO for pose classification, and the Keras APIs were used to build the Convolutional Neural Network to classify and recognize the player poses.
Published in: 2019 International Conference on Computational Science and Computational Intelligence (CSCI)
Date of Conference: 05-07 December 2019
Date Added to IEEE Xplore: 20 April 2020
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