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Study on the Application of VR Technology in Sport Reality Shows | IEEE Conference Publication | IEEE Xplore
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Study on the Application of VR Technology in Sport Reality Shows


Abstract:

As a module of reality shows, sports contents usually have high visibility, practicability, and popularity. The purpose of this exploratory study was to focus on the user...Show More

Abstract:

As a module of reality shows, sports contents usually have high visibility, practicability, and popularity. The purpose of this exploratory study was to focus on the user experiences in using VR (visual reality) as a proven technology, especially in live events broadcast, and various sports games. Under the guidance of narratology theory, this study chose a sports reality show and a VR game as the research objects, starting from the narrative perspective and analyze it by using literature research methods and experimental methods. Also, a survey instrument was utilized to find out the user experiences and their cross relationships within five dimensions, including interest, design, enjoyment, satisfaction and share. In this study, VR's pursuit of "presence" should be applied to a series of real experiences, and it can link the audiences, athletes or entertainment stars and reality show production team together. Also, it can achieve the goal of national fitness, and will blur the boundary of "great entertainment", create an immersive broadcast, and reflect its unique value. In order to achieve the best experimental results and to provide suggestions for the productions VR sport reality shows in the future, the authors suggest to repeat subsequent experimental steps for multiple times and analyze the recorded data.
Date of Conference: 07-09 August 2018
Date Added to IEEE Xplore: 09 December 2018
ISBN Information:
Conference Location: Okinawa, Japan

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