A Participatory Digital Platform for Cultural Heritage within Smart City Environments | IEEE Conference Publication | IEEE Xplore

A Participatory Digital Platform for Cultural Heritage within Smart City Environments


Abstract:

Cultural heritage applications within smart city environments are becoming extremely popular to public authorities. The success of such applications lies on several facto...Show More

Abstract:

Cultural heritage applications within smart city environments are becoming extremely popular to public authorities. The success of such applications lies on several factors like user-friendliness and data presentation as well as the amount and accuracy of cultural data they can offer to users, static or mobile, on-demand. This paper presents the design and implementation of a multipurpose, multidiscipline digital platform that manages, preserves and disseminates tangible and intangible cultural heritage information, appropriate for the everyday use in smart city digital environments. The platform aims to become a participatory system that addresses not only to experts of cultural heritage and artists, but also amateurs and enthusiasts of cultural heritage. This vast and heterogeneous user base could be the only feasible way to support such data-hungry ecosystems, by providing cultural information at any time and place. The platform integrates a mobile services module that can host and support smartphone applications for the direct collection, digitization and presentation of cultural heritage content.
Date of Conference: 28 November 2016 - 01 December 2016
Date Added to IEEE Xplore: 24 April 2017
ISBN Information:
Conference Location: Naples, Italy

I. Introduction

Information Technology (IT) started as a means to make scientists lives easier, doing only a handful of things at that time. Over the years, with the introduction and dominance of the Internet, IT has grown into a giant wave of innovation that curved the shape of the modern world. In the early '00s the majority of households in the developed world, owned a personal computer or a laptop with an internet connection, while scientists and experts started to seek for new ways to exploit the benefits of a rapidly evolving field. The first theoretical questions of a new direction had been posed much earlier. Why not use everyday appliances through Internet, why not wearing connected gadgets on us, why not connect everything? Internet of Things was born and the potentials it promised were astonishing. Mark Weiser in [34] pointed out that “There is more information available at our fingertips during a walk in the woods than any in computer system”. When smartphones were introduced to the market, it was only a matter of time, until every individual was connected to the Internet from anywhere at any time, even if he was on the move. Simultaneously, social media where born and the culture of open participation started to make an impact to modern society [19]. Users started to use mobile smartphone applications and to upload vast portions of information and data.

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References

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