Visualization in Motion: A Research Agenda and Two Evaluations | IEEE Journals & Magazine | IEEE Xplore

Visualization in Motion: A Research Agenda and Two Evaluations


Abstract:

We contribute a research agenda for visualization in motion and two experiments to understand how well viewers can read data from moving visualizations. We define visuali...Show More

Abstract:

We contribute a research agenda for visualization in motion and two experiments to understand how well viewers can read data from moving visualizations. We define visualizations in motion as visual data representations that are used in contexts that exhibit relative motion between a viewer and an entire visualization. Sports analytics, video games, wearable devices, or data physicalizations are example contexts that involve different types of relative motion between a viewer and a visualization. To analyze the opportunities and challenges for designing visualization in motion, we show example scenarios and outline a first research agenda. Motivated primarily by the prevalence of and opportunities for visualizations in sports and video games we started to investigate a small aspect of our research agenda: the impact of two important characteristics of motion—speed and trajectory on a stationary viewer's ability to read data from moving donut and bar charts. We found that increasing speed and trajectory complexity did negatively affect the accuracy of reading values from the charts and that bar charts were more negatively impacted. In practice, however, this impact was small: both charts were still read fairly accurately.
Published in: IEEE Transactions on Visualization and Computer Graphics ( Volume: 28, Issue: 10, 01 October 2022)
Page(s): 3546 - 3562
Date of Publication: 21 June 2022

ISSN Information:

PubMed ID: 35727779

Funding Agency:


Contact IEEE to Subscribe

References

References is not available for this document.