Abstract:
Augmented reality headsets have become increasingly consumer-available. Often gesture and speech are the main input modalities provided by these headsets. For some tasks,...Show MoreMetadata
Abstract:
Augmented reality headsets have become increasingly consumer-available. Often gesture and speech are the main input modalities provided by these headsets. For some tasks, users may need a more precise input method. Tracked controllers can be added by using image tracking; however, this is not always the most accurate solution. This work outlines how to use off-the-shelf products to create a collaborative cross-device mixed reality experience. In that experience, the positionally tracked inputs from one headset can be used by another headset that may not natively support them.
Published in: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Date of Conference: 27 March 2021 - 01 April 2021
Date Added to IEEE Xplore: 06 May 2021
ISBN Information: