Abstract:
This paper presents Virtual Reality 3D interaction and simulation techniques in the context of the 2021 3DUI contest of the IEEE VR conference. In our implementation, by ...Show MoreMetadata
Abstract:
This paper presents Virtual Reality 3D interaction and simulation techniques in the context of the 2021 3DUI contest of the IEEE VR conference. In our implementation, by taking into consideration the current COVID-19 pandemic situation, we developed a VR gamified simulation regarding the intubation and ventilator troubleshooting procedures, taking place in an Emergency Room (E.R.) In this paper, we present the design and development of the overall experience, aiming to train the end-user on these actions to enhance their possibilities of achieving optimal performance under stressful situations. By gamifying the above education system, we also expect to empathize the layman regarding the daily challenges that the medical staff is experiencing in an Intensive Care Unit.
Published in: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Date of Conference: 27 March 2021 - 01 April 2021
Date Added to IEEE Xplore: 06 May 2021
ISBN Information: