Abstract:
A key challenge in the implementation of novel public transport systems is to maintain usability over a broad spectrum of potential users. Transport systems that increasi...Show MoreMetadata
Abstract:
A key challenge in the implementation of novel public transport systems is to maintain usability over a broad spectrum of potential users. Transport systems that increasingly emphasise dynamic adjustment to changing passenger numbers and destinations over time cannot rely on static schedules and routes like traditional systems do. In this work we are investigating the use of agent-based crowd simulation to evaluate how different passenger guidance systems affect agent navigation in a public transport hub. We study the effects of different digital signage placement strategies in terms of crowding and walking times and also analyse how the introduction of mobile phone guidance systems affects these metrics. Our results show that crowd simulation is a cost and time-efficient tool for the evaluation of guidance systems in public transport spaces that can also support the design of bus schedules and bay assignments.
Published in: 2020 Winter Simulation Conference (WSC)
Date of Conference: 14-18 December 2020
Date Added to IEEE Xplore: 29 March 2021
ISBN Information: