Abstract:
A sensation of walking in VR was mainly created by locomotion devices for people who are actually performing a walking action. The author previously showed that a sensati...View moreMetadata
Abstract:
A sensation of walking in VR was mainly created by locomotion devices for people who are actually performing a walking action. The author previously showed that a sensation of walking was induced when a rhythmic pattern consisting of walking-sound vibrations was applied on the soles of seated persons. Moreover, the tactile reaction time decreased as a result of applying the vibrations, which will be considered an indirect behavioral proxy for PPS remapping. However, it is unclear whether the change occurs if the same waveform pattern is applied to the soles at different step frequencies of vibration, which represents the various walking experiences in VR. Here, the author shows that applying walking-sound vibrations to the soles expands the PPS, but only if they are presented at a credible walking frequency. The findings suggest that extension of the PPS of seated persons is sensitive to the fidelity of the walking dynamics.
Published in: 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Date of Conference: 22-26 March 2020
Date Added to IEEE Xplore: 11 May 2020
ISBN Information: